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  1. Just curious, From release, there is going to be an incredibly competitive market, which will inevitably create a huge demand for service providers. What types of job titles are people thinking of claiming in-game? What kinds of services are people thinking of providing? What would you call it for marketing purposes? Have you pre-established any rates of compensation for your work? Are they in relation to any other game/job outside Dual Universe? Do you have any marketing techniques planned to grow your business? Dual Universe seems to provide some cool opportunities for people with skills and education gained in real life. Do your chosen in-game professions relate to any skills/job titles you have outside the game? (3d modeling, logistics, architects, programmers, etc..) Do your skills outside DU give you a step up in-game? Do you think your expertise will play a part in your in-game status? Do you plan on profitting from your talents, or working on your own masterpiece? If you were going to make a list of in-game professional titles, based off of all available information, what would it contain?
  2. DU community is growing, and the game is being developed properly. But, by now... What is or will be your main focus of fun in DU? If more than one, choose them. Thanks for participating (see the poll above these lines).
  3. I was reading another thread about what will be around the vicinity of the Arkship after people/organizations have started to develop the area. It got me thinking... Will there be a system that allows for semi-complex services/jobs to be run by players/organizations? For instance, will a group of players be able to set up a 'shuttle service'. A place players can go to for a cheap ride to whatever city they want. How would this look like in Dual Universe? With the limited knowledge I know about the rights management system, I think it would look something like this: My questions in italics are not meant to be questions I want answers to. I'm simply thinking out loud and trying to create/promote discussion. That being said, if the devs care to chime in, that would be great Location/Operations First, the players would need to find a suitable location. Obviously, close to the Arkship would be great for business. Catch all the new-comers looking to pack up and find a place to call home. A few instances I could think of for the player's pursuit of land: The players were lucky. They were able to secure a nice tract of land and have secured the right to build on it. They erect a small shuttle-port at first. Over time demand increases. They expand, building more landing pads and loading zones. They realize that there money is better invested in building a massive shuttle-port. They use the rights management system to allow certain individuals/organizations to land in their shuttle-port, charging them a fee for their use. They decide more shuttle-ports are needed elsewhere. Thus begins rise of Lucky Shuttle Brothers, LLC. Or maybe the players decide to operate the business for their own. They take on a few more 'employees', using the rights management system to grant access to their shuttle-port. The pilots are free to work when they want, if there is demand (scheduled or first-come-first serve). The organization charges a fee for service based on your destination. The exchange is handled via a 'contract' window, where the rights to ride the ship are assigned. Also, the exchange of funds is guaranteed upon performance (however that will work). Or maybe they weren't so lucky. Instead, the spot of land they want to use is owned by some schmuck who won't sell. Instead, he wants to charge you to build on it. Or wants to partner up with you. To what extent will NQ provide the necessary tools to operate a business like this? Or, will they leave it up to the players and simply provide a trade window, requiring the parties to promise one another they'll do what they say? Advertising How are other players going to know about the service? Surely word will spread, but that's not enough to build a business. Will the game provide a way to disseminate information about what's going on the planet(s) around them? Will that be done in-game, or out of the game? NQ doesn't have a daily/weekly newspaper done by the devs. The players need to create the content. Well...fine! A player decides to create a weekly email to whomever wants it. It will include all the latest news and information about what's been going on the past week. But yeah right if she's doing that for free. She charges Lucky Shuttle Brothers, LLC for their advertisement, among countless other businesses. At first it's through the in-game email system, but eventually NQ implement a media comms that select organizations have access to post on. They only receive 1 post a week/day, or some limit. The planetary news starts to cover other planets. 'Reporters' are hired to gather information for the weekly post. In addition to media comms, business can rent advertising space on the side of a player's building. The rights to post are handled through the rights management system--charging the customer a few credits per day. Conclusion I quickly realized how important the rights management system is. But also, it's important that NQ provides the players the means to create these things! These systems are not simple, either. Think of the amount of 'contracts' people will be entering in to! It needs to be a robust system. I look back at Star Wars Galaxies and think about the player made content. The players that invested in harvesting resources, selling them to doctors to make enhancements, doctors selling the buffs to players out in major cities. Or the resources purchased for weaponcrafting and armorsmithing. The need for players to have vendors in buildings that turned into cities. All because of a few back-end systems that handled making these features available. Well--sorry for the long post. I was just dreaming what this game can be, down the road. If done right. What ideas do you have? Is there anything you think they need to implement?
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