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  1. I added this to the Upvote site, but I will also post it here for discussion: Players logging off on other people's constructs is a problem, for numerous reasons. Players that log off on someone else's construct should be "kicked off" the construct. When a character logs out of the game on a construct that they do not have permissions for (defined either by a construct-wide RDMS right similar to Board Construct, or by applying Use rights on a "Security System" element), their character should be moved outside the build area of the construct and their physics should be de-parented. There should be a way for the player to know their right status on a construct before logging off to avoid confusion. When not in the safe zone, the security system could become lethal instead.
  2. Hi all, I had a quick look and didn't see a post for this so apologies if there is already. Played a little last night and found that adding every single right to a policy is time consuming. Can we get an 'Add all' button? Additionally, is it possible to create sub headings? For example, rights that are to do with territories would have the Territory sub heading, or things to do with machines, vehicles or other objects might have something else like Vehicles or Objects. Then each of these sub headings can be bulk added to a policy as well? Just an idea? Would love to hear other people's opinions. Thanks, HG Dan
  3. Government Organizations * Please read rules (below) The idea: Optional, all inclusive, citizenship equality, community run government hierarchy. No single player ownership, community chosen leadership, all inclusive optional citizenship. Functions of governing including any style of government, with tools to employ justice, security, leadership structures, taxes and more. Massive subscriptions to player published government system to initiate. Dynamically different and superior to other forms of organizations. Possible initial predesighned government on new game as opinion for all players. Rules in this topic (added 5-4-18) > please do not use QUOTE tool, it damages the forum by cluttering it with "quote clouds" > You may callout a user name if you wish to communicate with them in this topic forum. > If an idea has merit to you outside of the gov org topic, feel free to start a new topic on it as its own game idea. > Please be curious and respectful, remember, we all have a right to our own opinions and ideas.
  4. A list which lets us define who can not interact with an element. With only a permission list no combination of sensors can distinguish between: Only an authorized person is in range Both an authorized and any other person are in range For example, you can not have a door which automatically opens only when you're alone. It would also help attempts at starting civilizations, since it would allow having public spaces by default and banning particular people from interacting or building in them.
  5. (Posted Friday 31th of March 2017 on the DevBlog) Hi everyone! Today we are going to talk about the organizations in a more detailed way! As usual, keep in mind this is how the organizations are planned to be implemented for the official release of Dual Universe, not for the Alpha. As it is still work in progress, some mechanics might change based on community feedback and/or for technical reasons. For the Alpha (currently planned for September), we will most likely have a basic version similar to what we currently have on the Community Portal*. Veteran MMORPG players will undoubtedly be familiar with the basic concepts of guilds and clans from other games so some of this information might feel like a review to you. However, we wanted to give a complete overview of Organizations so that even players new to Massively Multiplayer games would understand what Organizations are, the benefits of joining one, and why you might choose to create one. If you have friends who like building games but haven’t ventured into MMORPGs yet, then they might be interested in this Blog post. (*we are talking here of the current version on the Community Portal + an update scheduled to add a Super-Legate rank and many changes for Members and Legates rights) What exactly is an Organization in Dual Universe? It’s a Moral Entity able to: - accumulate “Quanta” (the in-game currency) - own Assets (Items and Constructs) - gather Player Characters under the same flag for a common goal. - create a hierarchy, with ranks and roles for all Player Characters gathered in it. - be a member of another Organization, just like a Player Character. What are the purpose and benefits of an Organization? - It enables players to accomplish greater goals than what a player could do alone: The ability to pool resources and in-game currency will help a lot. - It consolidates the continuity of a long-term project: Players can enter and leave an organization without heavily impacting long-term projects supported by the group. - It gives a political dimension to the game: Rights & Duties can be transferred from one Player to another, and Powers are decided by the Legates through a vote (if the Organization is a democratic one). - It legitimizes conflicts between several group of Players: This will enable members of different Organizations to fight between themselves and kill each other, without being the target of reprisal mechanics (like bounty hunting) if a war has been declared between the said Organizations. RDMS (Rights & Duties Management System) in an Organization: - Different actions can be done on each Asset: each possible action is defined as a Power. - Access to a Power on an Asset is given by a Tag. - Each Power has a list of Tags associated to it. - Each Player Character has a “wallet” of Tags. Here is a quick example illustrating the system: Here we have an Asset having 3 Powers: Use, Sell and Edit. The Organization is composed of 3 Player Characters: Alice, Bob and Warren. In this situation: - Only Bob can edit the Asset. - Only Warren can sell the Asset. - All three can use the Asset: 1) Alice can use the Asset through the Tag “alice” 2) Bob can use the Asset through the Tag “bob” and “squad1” 3) Warren can use the Asset through the Tag “squad2” But that’s not all: you will be able to create more complex administration rights by creating a hierarchy between Tags! Let’s say “stock_management” is the parent Tag of “ammo_management” and “raw_materials_management”. If a player has the Tag “stock_management” in his wallet of Tags, he will be able to use or manage any of the Organization’s Assets having the Tag “ammo_management” or “raw_materials_management” depending on which powers are associated with those tags. The Rights and Duties Management System is also used to create the Functions. A Function will contain various Tags defining an assignment. Let’s say that Warren gets the Function “President” in the Organization “MyOrg”. Now his Tag Wallet in “MyOrg” looks like as follow: As the President, Warren will have the ability to declare war to another Organization. A Treasurer will manage the Organization bank account , a Gunman will be able to use some (or even all) weapons and military Elements to defend the Organization, etc. Of course, we will provide standard, ready-to-use Functions such as President, Treasurer, Miner, Industrialist, Gunman, and Military Officer to save time and allow players to quickly get their Organization operational. Acting in your name or in the name of an Organization: A Player Character can be a member of several Organizations. Therefore knowing whether they are acting on their own behalf or on behalf of an Organization (and which one) is very important. We call “Role” the state where a Player Character represents an Organisation (or just himself). By default, a Player Character has at least the Role where he can represent himself. Under each role, the Player Character has a Tag Wallet. When a Player Character is accepted into an Organization, the Player Character automatically gets an additional Role where he can represent the Organization. While under the Role representing the Organization, all the actions can affect the Organization. For example: - Receive Quanta on behalf of the Organization: Quanta are transferred to the Organization - Craft an Element: the Element is owned by the Organization (not the Player) as a result. - Harvesting resources: The resources are owned by the Organization (not the Player) as a result. Example: After declaring a war that displeased most of the members in “MyOrg” (which has a democratic system), Warren has been demoted from his function of President and kicked out (Warren, what have you done? You should have consulted your guildmates before doing that!). He has now joined a new organization, “Corpo1”, as a miner and has just discovered he can act in the name of “Corpo1” or act just for himself. In the windows where he could choose his active Role for the time being, it will look a bit like this: However, keep in mind this is a simplified view of the Tags: as it will probably become quite common to have the same name for a Tag in different Organizations, the Tags will be “scoped” to avoid conflicts. Let’s say Warren is accepted again in “MyOrg” and gets the Tag “miner”, just like in “Corpo1”. To avoid conflicts, the Tags will be scoped as follow: Political Action (Vote) in an Organization: Only Legates will be able to vote. Votes could be used for administrative decisions like: - Accepting a new Member in the Organization - Excluding a Member from the Organization. - Giving a Function to a Member - Changing of the Vote rules Of course, the list of administrative decisions above is far from exhaustive. A Legate can also give his/her ability to vote to a representative (another Legate) Above, the Organization “MyOrg” has 5 Legates: Kim, Bob, Alice, John, Steve. John and Steve give their right to vote to Alice. Alice now counts as 3 votes. However, she will be absent for the next vote so she delegates her right to vote to Kim. Bob also gives his right to vote to Kim as he trusts her completely. In the end Kim will have all the votes so she will be able to make important decisions for the Organization without involving the other Legates. Big responsibility for Kim! We hope this has given you a better grasp of how an Organization will work in Dual Universe. Not all related game mechanics have been explained as it’s still currently in development, so there will be probably a second part later. As always we can’t wait to read your feedback of what we’ve discussed so far! The Novaquark team
  6. Rights and Duties Management System (RDMS) will be one of the very powerful customization systems in DU. Read the DevBlog here if you have not already. Effectively tags can be used to give access to assets etc etc. I assume that in the current RDMS system, a player will know what tags he/she has. Effectively these are like keys to a spaceship or passcard for a door. The suggestion of this topic is that a tag can be placed on a person without their knowledge. These invisible tags would not be able have duties connected to them because this could lead to a player losing money without knowing about it. The uses for this are also quite broad. For example: it could be used to not only tag intruders but to keep track of the intruder long after they have left. This has an additional effect that invaders would need a hacker to look at their hidden tags and clean out any unwanted ones. What would you use invisible tags for?
  7. Hello DU Community Yesterday, I had my first encounter with the dark side of any internet community within the Discord server. It was a statement of overt racial vilification - that is - a public act that encourages or incites others to hate people because of their race, nationality, country of origin, colour or ethnic origin. To my own shame I did not deal well with these comments as, to me, they were personal and extremely offensive by any reasonable person test. And I decided then and there to do something about it here. And therein lies the problem. I, indeed none of us, can stop others from acting in a certain way. Nor do I feel that we should as players hold NovaQuark as being responsible for policing our actions as a community. The promise of the game is that it is community driven, so this is our mantle to bear. However - what I, and you, can do, is make a commitment; an unambiguous statement; on the kind of community we want this to be, and the kind of behavior which we, as a community, see as appropriate. At the same time - this is a game about rebuilding humanity. And from a pre-alpha thematic perspective, I do feel that there is one document which may well have traveled with us to Alioth, or conceivably would be something the first colonists would create, especially when one reads the preamble. This is an semi-edited document to make it for MMO use, and Dual Universe-ish, without changing the intent of the original. That said, please send feedback or concerns so it can be shaped. And so it is that I present to you the Dual Univers(al) Declaration of Human Rights and Community Charter. All organisations, characters, and especially PLAYERS, are invited to "sign" via reply to this thread in the manner I do. Organisations and characters should not feel compelled to sign if it does not fit their background - this in no way means that you as a PLAYER should not want to make this commitment however. Suggested edits are, of course, welcome - I do not anticipate that changes would change the spirit of the intent. Some articles have been removed where I could see no relevance in DU. EDIT 1: Based on feedback so far - please think about how this would apply as an IN GAME background piece, as we trust that NQ and the EULA will address player behavior. *Should* further feedback suggest otherwise - we can revisit as a player code of conduct. Oh - and this is only meant as a starting point. The end product should be "plain english" and simple to understand, able to be adopted by any org, group etc for use as a starting point for the same. ------------------------------------------------------ PREAMBLE Whereas recognition of the inherent dignity and of the equal and inalienable rights of all members of the human family is the foundation of freedom, justice and peace in the world, Whereas disregard and contempt for human rights have resulted in barbarous acts which have outraged the conscience of humanity, and the advent of a new world in which human beings shall enjoy freedom of speech and belief and freedom from fear and want has been proclaimed as the highest aspiration of the common people, Whereas it is essential, if humanity is not to be compelled to have recourse, as a last resort, to rebellion against tyranny and oppression, that human rights should be protected by the rule of law, Whereas it is essential to promote the development of friendly relations between nations, Whereas the Dual Universe community have in the Charter reaffirmed their faith in fundamental human rights, in the dignity and worth of the human person and in the equal rights of men and women and have determined to promote social progress and better standards of life in larger freedom, Whereas signatories - be they players, characters or organizations, have pledged themselves to achieve, in co-operation with NovaQuark, the Developers, the promotion of universal respect for and observance of human rights and fundamental freedoms, Whereas a common understanding of these rights and freedoms is of the greatest importance for the full realization of this pledge, Now, Therefore THE COMMUNITY proclaims THIS UNIVERSAL DECLARATION OF HUMAN RIGHTS as a common standard of achievement for all peoples and all organizations, to the end that every individual and every organ of society, keeping this Declaration constantly in mind, shall strive by teaching and education to promote respect for these rights and freedoms and by progressive measures, organisational and community, to secure their universal and effective recognition and observance, both among the players themselves and among the characters and organizations under their control. Article 1. All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of family. Article 2. Everyone is entitled to all the rights and freedoms set forth in this Declaration, without distinction of any kind, such as race, colour, sex, language, religion, political or other opinion, national or social origin, property, birth or other status. Furthermore, no distinction shall be made on the basis of the political, jurisdictional or international status of the country or territory to which a person belongs, whether it be independent, trust, non-self-governing or under any other limitation of sovereignty. Article 3. Everyone has the right to life, liberty and security of person. Article 4. No one shall be held in slavery or servitude; slavery and the slave trade shall be prohibited in all their forms. Article 5. No one shall be subjected to torture or to cruel, inhuman or degrading treatment or punishment. Article 6. Everyone has the right to recognition everywhere as a person before the law. Article 7. All are equal before the law and are entitled without any discrimination to equal protection of the law. All are entitled to equal protection against any discrimination in violation of this Declaration and against any incitement to such discrimination. Article 8. Everyone has the right to an effective remedy through the Community and Developers for acts violating the fundamental rights granted them by the Community constitution or by law. Article 9. No one shall be subjected to arbitrary arrest, detention or exile. In-game clarification : No one shall be prevented from playing through acts of "spawn camping", nor shall players be prevented from participation in the game through deliberate means restricting their freedom of movement such as respawn points placed in spaces which cannot be exited. Article 10. Everyone is entitled in full equality to a fair and public hearing by the Community and as required, if out of game, NovaQuark, in the determination of his rights and obligations and of any criminal charge against them. Article 11. Everyone charged with a penal offence has the right to be presumed innocent until proved guilty according to law in a public trial at which he has had all the guarantees necessary for their defence. No one shall be held guilty of any penal offence on account of any act or omission which did not constitute a penal offence, under national or international law, at the time when it was committed. Nor shall a heavier penalty be imposed than the one that was applicable at the time the penal offence was committed. In-game clarification - no organization shall create a legal and / or judicial system by which characters can be held indefinitely, and players effectively prevented from playing the game. Article 12. No one shall be subjected to arbitrary interference with his privacy, family, home or correspondence, nor to attacks upon their honour and reputation. Everyone has the right to the protection of the law against such interference or attacks. Community note: Account hacking, doxxing, cyber-bullying and other such activities which prevent players from enjoying the game, or discourage immersive, inclusive, community based play are covered within this Article. Article 13. Everyone has the right to freedom of movement and residence within the borders of each territory. Everyone has the right to leave any organization, including their own, and to return to their organization, territory, or the common safe zone. Article 14. Everyone has the right to seek and to enjoy in other organizations asylum from persecution. This right may not be invoked in the case of prosecutions genuinely arising from non-political crimes or from acts contrary to the purposes and principles of the Community and NovaQuark, including griefing. Article 15. Everyone has the right to join an organization. No one shall be arbitrarily deprived of organization membership as a means to seize assets or property, nor denied the right to change organizations. Article 16. Players and/or characters of full age, without any limitation due to race, nationality or religion, have the right to form relationships. Relationships shall be entered into only with the free and full consent of the intending partners. Article 17. Everyone has the right to own property alone as well as in association with others. No one shall be arbitrarily deprived of their property by means other than in-game role play or legitimate game actions. Article 18. Everyone has the right to freedom of thought, conscience and religion; this right includes freedom to change religion or belief, and freedom, either alone or in community with others and in public or private, to manifest their religion or belief in teaching, practice, worship and observance. Article 19. Everyone has the right to freedom of opinion and expression; this right includes freedom to hold opinions without interference and to seek, receive and impart information and ideas through any media and regardless of frontiers. Article 20. Everyone has the right to freedom of peaceful assembly and association. No one may be compelled to belong to an association. Article 21. Everyone has the right to take part in the governing of the Community, directly or through freely chosen representatives. Everyone has the right of equal access to the public services of the Community, and the Community safe-zones in game. The will of the people shall be the basis of the authority of government; this will shall be expressed in periodic and genuine Community elections which shall be by universal and equal suffrage and shall be held by secret vote or by equivalent free voting procedures. Article 23. Everyone has the right to work, to free choice of employment, to just and favourable conditions of work and to protection against unemployment. Everyone, without any discrimination, has the right to equal pay for equal work. Everyone who works has the right to just and favourable remuneration ensuring for themselves and group an existence worthy of human dignity, and supplemented, if necessary, by other means of social protection. Everyone has the right to form and to join trade unions for the protection of their interests. Article 24. Everyone has the right to rest and leisure, including reasonable limitation of working hours and periodic holidays with pay. No player should feel that they cannot log-out and enjoy real life as they require. Article 27. Everyone has the right freely to participate in the cultural life of the community, to enjoy the arts and to share in scientific advancement and its benefits. Everyone has the right to the protection of the moral and material interests resulting from any scientific, literary or artistic production of which they are the author. Article 28. Everyone is entitled to a social and international order (the COMMUNITY) in which the rights and freedoms set forth in this Declaration can be fully realized. Article 29. Everyone has duties to the community in which alone the free and full development of his personality is possible. In the exercise of their rights and freedoms, everyone shall be subject only to such limitations as are determined by law solely for the purpose of securing due recognition and respect for the rights and freedoms of others and of meeting the just requirements of morality, public order and the general welfare in a democratic society. These rights and freedoms may in no case be exercised contrary to the purposes and principles of the Community. Article 30. Nothing in this Declaration may be interpreted as implying for any State, group or person any right to engage in any activity or to perform any act aimed at the destruction of any of the rights and freedoms set forth herein.
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