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Found 5 results

  1. How much quanta do we think a DAC will cost? It has been stated DAC will be a in game item so there will be a correlation soon between real money and quanta. How do you think NQ should handle the amount of time it takes a player to make enough quanta to buy a DAC in game? The answer to these questions could help address the divided views about the recent game progression adjustments.
  2. we should be able to buy bot generated goods from the market that we could sell on different planets for a profit. These goods wouldn't have any other purpose. Similarly like in Voyage Century online if you guys remember. for example we would roll out 9-10 different difficulty levels of goods 1 type on each planet and the goods would sell differently on planets depending on the distance. there could be a formula for the price generation depending on the distance, skill level (new talents), and a static value if the goods are hauled outside of a safe zone. s
  3. This will be a proposed solution to a problem that NovaQuark has thus far decided not to create: losing money (that is, in-game currency: Quanta) upon death of a player. Let's dive into it. The Problem If my sources are correct, NovaQuark has stated before that such items as DACs, Blueprints, Territory Control Units, Resurrection Nodes, and Quanta will not be lost upon death. Most of these items I have listed are justifiably non-lose-able; they are highly rare and valuable or, in some cases, unique items that would dramatically affect the total universal supply of
  4. Everyone has been saying that DACs can be turned into Quanta, so by chance does anyone know how many DACs equals 1 Quanta
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