Jump to content

Search the Community

Showing results for tags 'math'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forum Rules & Announcements
    • Forum Rules & Guidelines
    • Announcements
    • Patch Notes
  • New Player Landing Zone
    • New Player Help
    • FAQ & Information Desk
    • Gameplay Tutorials
    • Player Introductions
  • General (EN)
    • General Discussions
    • Lua Forum
    • Builder Forum
    • Industry Forum
    • PvP Forum
    • The Gameplay Mechanics Assembly
    • Idea Box
    • Off Topic Discussions
  • General (DE)
    • Allgemeine Diskussionen
  • General (FR)
    • Discussions générales
  • Social Corner
    • Org Updates & Announcements
    • Roleplay & Lore
    • Fan Art

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests


backer_title


Alpha


community_id

Found 3 results

  1. I think with ship building and vehicle operation at least, you use a lot of math and some science concepts to be successful. Bonus Question: What do you think of the idea that this game was designed more for people with backgrounds in math, science, and programming, rather than the average video game player? I've heard this idea several times in the Dual Universe community.
  2. Dear NQ, I would like to request you to publicize some values which would help calculate how many engines and how much fuel is necessary on a design. At max thrust, Force in kn each engine can exert Fuel consumption for each engine (l/s) Gravity in m/s^2 for a couple of planets Thank you! P.S.: this could not harm the game's reputation in any way, as it is just numbers that would be made public. It would not enable anyone to make a verdict on the game, as it says nothing of the quality of anything. The most it could do is impress ppl by the fact that those values actually exist, showing (or at least hinting) that this is a game based off of realistic physics.
  3. hello every one. the thing that is on my mind right now is how big is one cube. most games have a variable size to them and i was just wondering how big is one this is so i can start dreaming of ships. this also helps people find out how long to make there ships and the units used to give how much room and tolerances that we can have while designing a capital ship or supersized chassis for maintenance and genera ware and tare repairs of our ships. https://en.wikipedia.org/wiki/List_of_historical_ship_types
×
×
  • Create New...