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Join the Bladesin Mercenary Corporation! Are you looking for an Organization that allows any play style? Then look no further! We are here! We want more members in our community, and if you are looking for a place that has zero tolerance for toxicity of any kind, BMC is the one! Currently we have open positions in these Divisions: - Crafting and Science - Mining and Gathering - Trading - Communications - Logistics - Military We are aiming to make a huge gaming community, with Dual Universe in the forefront! If you are interested go to our Community Page Or our Discord and send us a message!
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I've seen a lot of discussion around clothing and character customization, but nothing really about armor. The only thing what i've seen was like: Community: "will there be armor?" NQ: "yes it will, but not now" I was disappointed, because we have her a lot of great discussions about different things reaching from core-mechanics to only cosmetic propertys of stuff and with the planned mechanics of boarding ships and even possibilities of ground combat is bodyarmor a essential gamplay feature that deserves our attention. So then will i share my ideas about this topic with you. I would like to see 4 main categorys of armor, light, medium, heavy and super-heavy. The first three categorys should be split in to two subcategorys, armor worn above clothing, for environment where no lifesupport systems are needed and armored spacesuits, for all the places they kill you just because you're there. Now to the categorys: Light Armor: Fast movement speed, high agility, less protection Medium Armor: Average movement speed, average agility, good protection Heavy Armor: Slow movement, low agility, smaller FOV, better protection Super-Heavy Armor: 20mm Titanium-Steel-Alloy armor plates mounted to a heavy-duty exo-skeleton. (yes inspiration came from power armors) The armor can be entered with or without a standard spacesuit. Slow movement, as good as none agility, even smaller FOV, best protection, integrated shield generator, mountpoints for weapons (example: fix mounted gun on forearm), can handle heavy weapons, maximum runtime before recharge: 15 minutes Armors are upgradeable. Exampleupgrades: Aim stabilisers, thermal sight, jetpack, target marking AI Let me hear thoughts and suggestions. Edit 1: changed Title