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Curves and complex shapes are hard to do in a voxel based building system. Although they make building much more simple for most, for many it will limit the creativity possible. Would it be possible to import cad files? if the cad file was in an Stl form it would be easy enough to transform via slicer a complex object into voxels. This would allow for increased market value for ships and structures that can be dynamically built with more complex shapes. Everyone has axes to cad. personally I use Onshape, a free cad that can be run on any computer with chrome. I think this could be very useful to builders.
An in game Construct Creator would give designers the capacity to efficiently build, test, and iterate designs. This could be done in a way that utilizes current technology slated for development in the game. One method would be to use reformat-able zones. Players would spawn into these zones with a tool set similar to what is being implemented in pre-alpha. After the play session the zone is formatted.
Is there any information on whether we will be able to import 3D models and then build the needed elements into them to create a construct and make them work in game? I am guessing this will be something arriving by 3rd party probably after the game goes Alpha at least but just wondering...