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Found 4 results

  1. I believe the devs have made comments about possibly adding more arkships to the game for players to be found in the future. These arkships would serve as spawnpoints for new players which would allow for a new player to forge their own way forward, rather than spawning in the middle of an already heavily developed planet/city. In between the 10,000 years from Sol being destroyed to the Novark landing on Alioth, there is quite a lot that could have occurred in the galaxy. One of these could have been a similar situation to earth, except with another alien civilization. These wouldn't have to b
  2. The most commonly accepted theoretical method for FTL travel is called the Alcubierre Drive, which propose to build an engine that can warp space. This involves creating a 'warp bubble' which consists of an unexpanded region in the center, a squished region in the front and a stretched region in the rear. To simply slap on a module that make your ship go is not good enough. To make FTL ship design interesting/compelling a designer should have to calibrate the field geometry such that the ship fits in the bubble the bubble is streamlined the engine has
  3. So would this be possible? I know ramming is going to be impossible to do but what about hyper space collision will this be a tactic thats possible? I will add a poll if this gets answered/ not shot down
  4. Okay for this weeks debate I thought I would go off on a tangent and discuss a topic that interests me a great amount. As far as we know at the moment there are only two ways of FTL travel in-game, and they are tied together; one will not work without the other. Anyway what I aim to discuss tonight is a few other potential possibilities for FTL that would / could be available later on in the game, once people have access to more knowledge, and are more - industrialized. Potential Advancement of game base FTL - timeline: Of course we already know about the starga
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