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Alpha

Found 7 results

  1. EDIT: Sorry - due to a miscommunication at the printers - please contact "Kneemon Lyvania#4687". Thankyou ~ Management
  2. With the bounty system being the next stretch goal, I thought it was high time we take a look at what it could mean to "set the bounty and put a price on somebody's head". For me at least, there are three factors that are important in a bounty system: Fun: That bounty hunting *feels* like bounty hunting, not an unlucrative fetch quest. That it is challenging to succeed at collecting a bounty and the bounty provides a suitable reward. Fair: The average player is (relatively) safe. The system should ensure that the game does not devolve into a gank fest. Less abusable: Ideally a system should *not* be abusable at all, but in an MMO setting where alt's are cheap, this is very difficult to achieve. So minimizing abuse is the goal here. First, I will go through how MMO's in the past, present and future will have done their bounty system and then give a suggestion of one that could work in Dual Universe. This might get a little long, so strap in or just skip to the suggested system at the end. Past: Ultima Online I have fond memories of my years spent in this fantasy MMORPG in the early 2000's. PvP was changed multiple times over the course of the game and a bounty system was one aspect of PvP. This was "justice system" which could be triggered when a player was murdered by a player killer. Usually after a number of murders, a bounty from the victims own pocket could be placed on the murderers head. A list of bounties could be looked up at a nearest bank. If the murder could be found, killed, butchered and his head returned to a guard, the full bounty would be awarded. In some cases the head could be ransomed back to the murder or the murder would suffer a stat decrease for a defined period. In other cases, the murderer would lose his own money from the bank and it would be placed on his head as a bounty. In yet other cases the murderer would suffer stat penalties for dying at the hands of a "blue" player. In short, there were many different variations, but most revolved around the concept of a justice system specifically targeting perpetual player killers. Present: EVE Online There is no justice here: only money. Bounties in EVE can by placed on anyone, by anyone. And everyone can see all the bounties. But a player having a bounty does not give all other players the right to kill that player anywhere, for example a bounty hunter attempting to collect in high-sec will still be attacked by the ever vigilant defenders, CONCORD. Although any where else, all bets are off. The bounty is not paid to the bounty hunter in full, but is instead based on the value of the bounty targets destroyed ship starting at 20% of the actual bounty value. While this system reduces collusion to split the bounty between the bounty hunter and target, it also reduces the potential earnings of a bounty hunter, making bounty hunting less viable. Future: Star Citizen I say "future" because the game is not technically released yet. The idea is that the bounty system is a justice system: bad guys (both PC and NPC) could have a bounty and good guys attempt to collect it. That's it. Moving on. But wait, you say, surely there is more? Well yes. But at this point it is conjecture. For example some bounties may be "capture alive" some may be "dead or alive" perhaps depending on their misdeeds. Star Citizen plans to have a legacy system where, after a random amount of lives , characters are permanently killed and replaced with their offspring. The offspring do get a bit of inheritance (and/or debt) and there is a slight neutralizing of reputation. The bounties will probably simply disappear on death. The take home point here is that this is a justice system. A note on abusing bounty systems The simplest way to abuse a bounty system in a free trade game is to have the bounty target and the bounty hunter collude. The bounty hunter brings in the target and they split the bounty 50/50. In Ultima Online, there was an inherent loss of skills at death and skills are really difficult to increase. In EVE the target must lose more than the bounty but bounties are so unlucrative that they no longer feel like bounty hunting. In Star Citizen, a character will have limited number of lives (for that character at least), so death may mean losing that incarnation of your character. But why collusion is not an issue is that it requires trust. Trust that the bounty hunter will not just take all the money after the bounty target rolls over. I am sure there are other ways to abuse a bounty system but these I leave for another post. Suggestion for Dual Universe Dual Universe is about giving players tools to run systems, not to have systems run the players. That said, none of the above example bounty systems really tick all the boxes. So a suggestion is as follows: Create a bounty: A bounty can be placed on anyone by anyone (minimum amounts on the bounty apply). This moves the bounty system away from being a justice system tied to reputation and makes it another useful tool in the DU belt. This, on its own, does break the "fair" goal, since anyone can be targeted but a single point does not a system make. Read on. Get the contract: A bounty contract can only be picked up at a special terminal and is chosen from a randomly generated list of say 10 nameless bounties with a last known location (with a possibility of a reroll within a set time frame). Only those with the correct bounty contract can claim the bounty. This means a list of bounties may be optionally published, but they will have no effect since only allowed bounty hunters with the correct contracts will be able to collect. This makes investing into bounty hunting skills viable as it would be possible to tier bounties. But why contracts? This means the game won't devolve into a griefer gank-fest. Accept the contract: Once a contract is accepted, the bounty's name is revealed can track the target, the name remains unknown. A bounty hunter can only have a set number of bounty contracts active at one time and this does not preclude others from gaining the same contract. There should be some potential for competition after all. Also there is no auto tracking built in at best a proximity beep. Completing the bounty: The bounty hunter kills the target and gains the full bounty amount. A bounty should be completed within a time frame (say a month) of being accepted or the bounty hunter will suffer a penalty (e.g. monetary loss and/or temporary loss of skills). Likewise the target could suffer a temporary loss of skills. This is a broad outline of a system and definitely still needs details filled in, but as you can see from the earlier examples, a bounty system is far from easy and straight forward. Do you like what you see here? Do you have ideas for a bounty system? Feel free to discuss. P.S. A further insightful video on the subject.
  3. Imagine: A system where the community polices itself. Griefers? No problem. Put a bounty on their heads and they will see the error of their ways... Or will they? Some believe that a bounty system is a deterrent to prevent criminals from performing their nefarious deeds. But in some cases it has the opposite effect: it creates super-criminals. It may indeed lessen the number of minor criminals, but there are those that see their bounty as their degree of infamy, and by extension, how much they are "winning". The bigger the bounty the bigger the pirates ..erm... respect, after all. Trolls like to be fed and an advertised bounty board is great feed. Or is it? What do you believe a bounty hunting system should accomplish? Should it be a tool for justice? A way to show the world how badass a characters is? A way to legitimize PvP without declaring war? Further reading on bounty systems in the forums:
  4. Welcome to the Nexus What is the Nexus? The Nexus is a group of neutral organisations for those who share an interest in a specific area of Dual Universe. Members are free to join and leave these neutral organisations at any time. Membership in any of these organizations will not interfere with membership in other organisations inside or outside the Nexus. What do the Nexus organizations do? They serve as meeting places for anyone and everyone interested in that organizations specialty e.g. exploration The are a place to obtain guides on how to get better at doing that organizations specialty. They have job boards which have actual work for the organisations specialty which goes beyond normal market trading. Think player generated quests. The organisations have no physical holdings or assets so they cannot be attacked nor go to war or have anything to do with politics. In short, they are neutral places to relax after doing jobs, a place to find those jobs and a place to find out how to get better at doing those jobs. Drillers Bar Here at Drillers we specialize in removing things from other things. Mostly ores from the mines but we also remove turnips from the fields, scrap from abandoned stations and sticks from rears. Drillers are the frontline in any economy, and we are experts at prospecting too. Come join us at the Drillers Bar, where you can relax, complain, share techniques and frak the hell out of...everything. Join here: https://community.dualthegame.com/organization/drillers-bar DU Space Truckers Do you like to trade? Do you like to put your legs up and watch the stars go by as you cruise through the galaxy, moving cargo from A to B? Do you like profit? If you said yes to any one of these, then join us at were we talk about the best trade runs and how best to avoid pirates. But mostly this group is about hanging out between runs. Join here: https://community.dualthegame.com/organization/du-space-truckers Bullet Chain I could not write anything for this crazy group, because I couldn't take a look inside for fear of losing, if not my life, at very least a limb or two. I was told they do "sanctioned wealth redistribution programs" and "space trash removal expeditions". But most just say they "blow stuff up" and for some reason they always add "at a price" and laugh. It's dangerous in there. Join at your own peril. Join here: https://community.dualthegame.com/organization/bullet-chain Fullmetal Aegis There are warriors that are honorable and skilled. There are warriors that wish to protect the innocent and the weak. There are warriors that make the pirates pay for attempting to take goods, ships and lives. We are those warriors. Join like-minded individuals and trade stories of your brave battles against incredible odds. Join the honorable warriors. Join here: https://community.dualthegame.com/organization/fullmetal-aegis Dual Universe Constructors Guild We build. Everything from the smallest hovercraft to the largest space station. From the deepest mine shafts to the tallest skyscrapers. We build housing for the poor and monuments for the rich. But most of all, we build not just because we are paid, nor because we can, but because we must. Come construct with us. Join here: https://community.dualthegame.com/organization/du-constructors-guild Dual Universe Wayfarers We fill in the blank spaces. The blank spaces on the star map and the blank spaces in the mind. We have two missions: To map the universe and to map our skill tree. Come explore the Dual Universe with us. Join here: https://community.dualthegame.com/organization/dual-universe-wayfarers p.s. While the Nexus is hosted by Cinderfall Syndicate, membership and administrator positions in these organisations may be held by anyone. Cinderfall Syndicate does intend to provide job boards and markets for these organisations within the Cinderfall Syndicate trade hubs to further aid their growth and sense of community. p.p.s If you made it this far, I applaud you. Come visit Cinderfall Syndicate discord and collect your free cookies. This has been a public service announcement.
  5. Hey, I'm PurpleAnt. I own the UDF(Universal Defensive Force). The UDF is partnered with the JSDF(Joint Syndicate Defense Force), the JSDF is the military branch of the Cinderfall Syndicate, the 4th biggest organization in the game so far. And we are working to expand our partnerships to other organizations such as SilverLight Ind. But what you might be asking is "What is the UDF?" The UDF is the SWAT of Dual Universe. Unlike branches of big organizations such as the JSDF or the TUSC(Terran Union Strike Command), the UDF ventures across the universe protecting client's ships/constructs and leaves behind claimed territory. The UDF is not an empire, and we do not have and do not take territory for ourselves, though if a client hires us to take territory, then that is what we will do. We will also fight in wars if the pay is high enough. Basically, the UDF is an army-for-hire. We also go on bounty hunts and hunt down known threats if there are no jobs open. Join, and find more info here
  6. MechMercant

    Bonds

    I have an idea In ark suvival evloved and certain other survival games, there are things called cuffs Duel Universe with cuffs would make player capture alot easier and people like Sheriffs, bountyhunters, and others.
  7. Newly formed organization Space Cowboys is accepting applications from anyone looking to make money by collecting bounties. You can roll solo or in a group, it's up to you. The only rule is to respect your fellow cowboys (and/or cowgirls). Click here to apply.
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