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I've seen several threads on criminal activities, usually involving weapons or drugs... While I find the smuggling aspect of a game extremely enticing (if you haven't ever wanted to be Han Solo are you even real!?), how can a developer set up a system that is balanced and not overwhelming for newcomers and underwhelming for established players? How do they create real reasons for a community ban on something, while simultaneously creating a hidden desire for said thing? Looking at the drugs & weapons arguments here I just see too many issues with creating balanced yet enticing game mechanics. For my answer, I pose something that threatens us IRL. And before you jump to conclusions and start battering me, please have enough respect to read out this entire post. I don't want this to be weighted heavily towards the criminals, I wan't this mechanic to create a multi-faceted game mechanic, that has a push and pull on both sides of the isle. Identity theft! (Well kind of...) What if there was a module that you could sneak into someones base, and secretly link it to their stored inventories, bypassing permissions and allowing you to steal a small amount of materials from them. It would of course be balanced and the module would "burn up" only after a few units of resources. Plus the process should take a while to complete. Ship/Cockpit modules could be available too. Maybe there could be a couple different module types. One that would stay in place allowing you to leach a very small amount of currency over time instead of resources, forcing the victim to find and destroy the module. Another to read and copy LUA codes so you could use and sell them as your own, this one might "burn up" just after a few lines of code, forcing the attacker to use many modules to get a whole code set. The modules would no doubt become highly illegal in certain sectors. Also the production of these modules would be expensive and require multiple process'. This would allow true manufacturing and smuggling of "illegal" components used in these modules. There could be an entire "underground" manufacturing network, being constantly raided by cops and other "criminal" enterprises. Also on the flip side, there could be an entire market of Anti-theft devices and coding being manufactured and sold. Think about infiltrating a group, pretending to be friends all the while slowly leaching resources and money. Think about the counter-intelligence operations that would be set up. It would create internal political and social security systems. It would also allow subterfuge between groups of players. I would not want this to be a get rich quick scheme for the "criminals", but could still be a lucrative enough to be worth the risk. At the same time this would create high risk situations during the manufacturing, shipping, selling, and installing of modules. Let me know what you guys think.
The New Providence Federation is an organization based around pirating and smuggling in the world of Dual Universe. We are now open to any and all applicants willing to join, the only thing you must do is join our discord and apply on our organization page. (Discord Closed) (Community site closed) We hope you consider joining your fellow criminals, in the stars. (Unfortunately closed due to inactivity from me related to depression. I cant really trust myself to be on very much in the near future, like in the recent past.
Chuckling Casket www.ChucklingCasket.com A thousand years before the SKiD our ancestors sailed the seas of Old Earth preying on the shipping lanes of the British Empire and any other merchants who were unlucky enough to cross paths with them. From Edward Teach, better known as Blackbeard; to "Calico Jack" Rackham and Anne Bonny; to Admiral Sir Henry Morgan. These names struck fear into the hardest of hearts. Pirates are not just thieves and murderers, though. We are farmers and miners and engineers and businessmen. Being a pirate in Dual Universe will be far more challenging than this profession is in any other game. Becoming a pirate will be a complete life choice, it will take cooperation and communication. Most of all, the Pirate lifestyle will take dedication. Do you have what it takes to dedicate yourself to the life of a Pirate? We will, among other activities, provide those fringe services the law-abiding folk don’t want to dirty their hands with, but do have need of- smuggling, spying, espionage, sabotage, information brokering, the opportunities are endless and limited only by what our clients are willing to ask us to do. This may include raids against settlements or bases or space stations or convoys for specific items or because our client may want that piece of land (or sector of space). We may be needed to quietly extract an asset, whether a person or a piece of gear or a ship that needs to be transported to our client’s research lab or military installation, or some neutral sector of space, maybe even to a third party station or city. Maybe someone needs revenge, but can’t carry it out themselves. We can help with that too! While we are a part of the Cinderfall Syndicate, we also have some tentative agreements in place with some other organizations. As with anything, we need the game to be up and running in order to finalize these agreements. These agreements are in place for equipment, information, and an open line of communication for engaging our services. What are we looking for? The whole shebang! Pilots (All classes, fighter to capital) Gunners Medics Engineers (Build and Repair) Scripters Marines (Ground/Shipboard combat infantry) Farmers Miners Explorers Want to fill a role or position not listed here? Have a group of friends who'd like to be on the same ship? Or have enough to crew your own ship but don't want to deal with the overhead? Contact us with your proposal! Get in on the ground floor and have some fun with us! The first thing you’ll want to do is read over our Articles of Agreement, which are based on our ancient Pirate ancestor’s own Articles. We allow gambling though, because what pirate doesn’t enjoy gambling on anything and everything? Article III is likely to be modified once the game is released so we have pertinent officer occupations. If you have questions, or concerns, please don’t hesitate to contact us! You can use the Contact Form if you like, or Sign Up for an account on our site and post in the forums. You can also jump on our Discord if you like- https://discord.gg/x928Zpm *Chuckling Casket is an Equal Opportunity Employer.