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Found 4 results

  1. One of the most important aspects of a work of science fiction (game or otherwise) is the ability for it to convey a sense of wonder. Wonder...it's a feeling of awakening caused by the expansion of one's awareness of what's possible (paraphrased from Wikipedia.) Does or did Dual Universe ever give you a sense of wonder? To what degree? What could be done to improve the game's ability to convey this feeling? I admit I did get a sense of wonder about building my first ship which was able to just even fly. After being stuck running and/or hovering on the ground for perhaps a few hours or days, I felt awestruck even just being able to create something that could fly. Once I was able to reach space, I had even more of this fabled sense of wonder. I think the game does convey a lot of wonder but there could always be more things to add to the experience. As many people have said, the planets could look more interesting and have more varied environments - this would make exploring more fun. Space itself could also use more features to be able to convey this wonder.
  2. -(Expensive) and/or (Hard to Obtain) for more of a end-game item. Massive amounts of materials. Much higher than say the expanded gate xL. -Impulse drive would replace adjustors providing even full power to pitch,roll,yaw etc. -Impulse drive would replace the need for wings in atmospeheric planets and provide lift itself. - XS, S, M, L Impulse drive sizes for different various weight capacities. (Should not replace AGG infinte weight)(Smaller scale depending on impulse drive size). -Impulse drive would also provide some lower ground vertical boost without the need for the visualization of vert booster or needing one. -Would use the energy system soon to be implemented instead of current fuels. (Imagine the Energy system will need its own kind of fuel? So would use that?) -Impulse drives would work like a atmo/space engine so will need to be placed similarly. -Should have a core of some kind, of a secondary item it links to, to draw its power(instead of a fuel tank). Which would also power the lift, pitch, roll, yaw, vert boost of the ship. -Makes for a cleaner ship appearance potentially. -Would not replace current ships requiring adjustors, wings, vertical boosters. They are their own style people will still build those kind of ships. Also since it will be hard and expensive to make not everyone will have these impulse drives right away. -Benefits economy and ship makers who sell their designs. -Can't use AGG with an impulse drive. -Promotes people to take risks to obtain what is needed for it in PvP.
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