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Jet

Alpha Tester
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Posts posted by Jet

  1. I feel like adding special shield elements (like in Avorion) for ships would add a cool aspect to PVP. Let's say you could have a shield module which enables you to use the shield and a couple shield emitters that you can divert power to, to add more shield strength to certain areas of your ship. It may be overpowered in some fields, so I am not entirely sure whether this is a good idea. What do you think?

  2. One thing this game really needs is an extensive camera and video data system. Let's say you want to set up a telescopic lookout satellite, making sure you don't get bombed into oblivion by an invader. For this lookout satellite you need some stuff, which includes the following:

    - a camera, obviously

    - screens that can receive video data

    - some neat antennas

    This would require the implementation of a camera element that allows data to be sent to screens of the same construct, or other constructs via antennas, and logged in databanks. These data storage devices could be sent by e-mail to the owner of the satellite grid at a certain interval. 

     

    I'm not entirely sure I covered all the bases in this post, so please comment below to let NQ know :)

  3.  

    I’m not entirely sure if Novaquark has already addressed this, but it seems the voxel-destruction mechanic for the game is broken in its current state. If a player would exit his ship, the said player could simply dig through the enemy ship, and proceed completely disable it with his mining tool all within a good minute. It should take much longer to “mine” through powered voxels that are not from your own organization. Maybe thirty seconds to a minute every 5 cubic centimeters (Which I believe is the smallest voxel size). This protection system could be implemented as a sort of cheap “reinforcement module” to protect voxels and elements from irritating enemies. What do you guys think?

  4. I really like this idea. Sure, it's kind of annoying, but it also adds professions and lots of logistics to take into mind when let's say, sending out a colony ship to a planet. 

     

    Honestly, it just depends on how it's implemented. A player probably won't be growing a field of crops if that's not a thing they enjoy, but if it's implemented as something like a canister of algae which requires a reasonable amount of water per day, this will be an interesting gameplay mechanic for sure. Of course, this depends on the player. 

    This mechanic could also add massive value to the starting planet, Alioth, and make it into an import/export hub for water and foodstuffs. It would also, as stated above, make the gameplay much more realistic. ?

     

     

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