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Dutch_Gamer

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    Dutch_Gamer reacted to Wilks Checkov in Research / Technology Opportunitiess   
    Primarily I am starting this topic just to indulge my curiosity on if there is going to be research / technological development in the game? Will it be static or linear, or just on a non linear path up? When the servers first start, will we have to start out with early space technology and then develop the more advanced knowledge as we go? Will we be able to learn it all, or will we have to specialize?
     
    I know having technology IE {Research} in-game would bring a new factor to the RP and trade systems of the game, at-least in my opinion.
     
    If someone does mind filling me in on this it would be appreciated.
     
    As for discussion, I welcome it and would love to hear all your opinions on the matter. 
  2. Like
    Dutch_Gamer reacted to Anaximander in Ammunition: War-Time Economics.   
    My idea so far.
     
    Make ammunition (bullets, slugs, energy packs) take up inventory space, or cargo space in your ship.
    ​ ​Give meaning and a price-tag for every shot people fire.​
      Put a price in warfare this way. War never changes, but prices sure do. This way you can have wars over resources and make places with more of a material be more profitable due to trading that. 

    By limiting the ammunition you can carry, It could create a much more diverse gameplay rather than "press 1 that many times".
     
  3. Like
    Dutch_Gamer got a reaction from Anaximander in Weaponsmithing Questions   
    I think that they are going to give us pre-made weapons to put on our ships, just like the cockpits and engines etc.
     
    But it would be really interesting if we are able to develop our own weapons, It opens up a new kind of market in the game and it would also make combat a lot more interesting.  
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