I also have to say that I would like skill of the players to be the determining factor in combat. I've played EVE and it does become disheartening to feel that you've flown equally as well as the other pilot only to be defeated due to their character having existed long enough to train skills higher than yours. I'm not sure where that leaves us concerning large ships with AI controlled weaponry. I think a large part of the success of such a ship will ultimately rest with it's designer. The pilot must learn to wield the weapon but there's a big difference between wielding a butter knife and a longsword no matter how skilled you are.