imortaldestroyer
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Posts
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imortaldestroyer reacted to norab7 in Programming Gameplay and Continuity
You bring up a valid point there..
We, as the players, get to decide what is acceptable and what is not, at least if we can enforce it. The game is going to be emergent gameplay, so if we don't like a design we as the players can band together and form a 'anti-dildo' brigade or something of the like.
I've changed my mind a little bit. As long as the device is not overpowered or glitching the freedom of the game, let them build, we can just take it down if it's not what the game should have as a people.
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imortaldestroyer reacted to norab7 in Programming Gameplay and Continuity
I am not a fan of flying dildos (even if it does sound hilarious) there will always be the people who play the game just to fanny about and see how obnoxious they can be. Nothing you can really do about the shape of their ship, I think, but any restrictions that stop people doing stupid things that will wreck immersion I could be a big fan of.
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imortaldestroyer reacted to norab7 in AI Scripting
Pffft... a kill switch.. Why would you want to spoil the fun, just let them go. You could end up with an entire planet solely populated by robots and if you tried to land they would get you...
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imortaldestroyer reacted to Slaxx in AI Scripting
x:beyond the frontier comes to mind
the xenon
certainly, this would be our empire's emergency plan.
just letting AIs create an unstoppable force and steamroll through the enemy lines.
of course with a kill-switch.
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imortaldestroyer reacted to caravaggio2000 in Question about energy and projectile weapons
So, no space lasers shooting people across systems?
What about mass projectiles? Am I going to be able to strap some engines on asteroids and point them at my enemies from outside their system?