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Tnecniw

Alpha Tester
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Posts posted by Tnecniw

  1. I think this is why the devs choice p2p. its an unfortinate side effect of it that it excludes younger players. but i believe that if we are able to gift game time tokens then it will atleast solve some of this

    Trust me... it is MUCH better to not have younger players. Especially a game that likely will be very voice-chat related.

     

    But I am very interested in this topic. I mean, as long as they DON'T have any form of cashshop (except "time" purchases) am I completely fine with Sub model.

  2. No I understand the complexity of it all, I am saying that with 500 more years of science, you could have different ways of dealing with that that do not involve growing food, and cooking.  the Star Trek way, of food replicators, or the Matrix way of having it all feed through IVs, since the nano tech is attached to our arm, it could feed us directly.

     

    As far as the ISS Wandering Mountain goes, for all we know, when traveling at FTL to a destination, we will be in cryosleep again.  Think about it we were already in it for 10,000 years, to find the FIRST habitual planet. They have said it will take a lot of energy and time to get to another unexplored system, that has Cryosleep all over it.

     

    Also you missed the point of the reference to the Lore.  He cant move yet, and could barely open his eyes, but the AI tells him. “With accelerated rehydration, you will recover your ideal weight in one week.  Does that sound like he was getting nutrients through IV or eating steaks and potatoes?  Looks more like the Matrix way of feeding to me.

     

    I honestly think if they are going to force players to eat and drink, then they should make us deal with waste and hygiene too.  So with that I vote, eating should be an optional function in the game, with possible buffs, but not a requirement.

    I agree with Gallo, it seems to be something like this :D 

     

    But lets hope that won't stop us from being able to cook stuff

  3. I don't see the link. Can you send it to me, please?

     

     

    20$ every month? LOL

    Who will play? You, the devs and another couple of people? Let's be realistic, 10$-15$ it's far enough.

    Also I'm ok with buying the game + monthly sub since there were no promises like other games I backed, but I don't want to see a cash shop, not even a cosmetic one.

    I agree... 15 per month is a good and stable subcost. Basicly that is what people are use to and go higher than that and trust me, people will complain. (We already see people wishing everything would be free and we don't need them to get more fuel like "THIS GAMING COMPANY THINK THEY ARE BETTER AND REQUIRE MORE MONEY!")

     

     

  4. Heya :D I guess you people have seen me around the forum, and I didn't really introduce myself. :D

    I am Tnecniw, a nice guy from Sweden that enjoy all stuff Sci-fi. I love techno babble and love the infotext of all your small and big characters and items.

    I am currenlty hoping to be a engineer of sort in Dual Universe (or a biologist, but whichever works) and I really look forwards to seeing you guys play :D

    Now... a question I have... how do you get those cool signatures? :D I want something like that.

  5. What I have seen from the building it depends completely on how detailed you want it. it is a case of your own work and such.

    The ships they showed were really simple, yes, but that is due to them not really focusing on it for the moment, they mostly wanted to show off.

  6. So, I was thinking of what it would be like to build a Death Star or Starkiller Base in this game and i wondered, how far would that beam of energy be able to travel in the game?

     

    Could I, for example, have a Starkiller type base in one system and shot at a planet many systems away? Would the beam continue to travel until it hits something?

     

    What about projectile type weapons? If I shoot a ball of tungsten from my rail gun will it just keep going if it doesn't hit anything? Would it be effected by gravity in the game and have an arc when I am in orbit of a planet?

     

    After a big space battle near a planet is there go to be a ton of debris orbiting around the planet hitting ships when they try to approach?

     

    Edit: (Not entirely sure if this is the right subforum for this, if not, feel free to move it)

    Interesting questions :o I have honestly no idea but I am curious to find out more :D

  7. Over 10 years ago when the standard sub of 15$ a month came into action and wages were also lower.

     

    We need to be pushing for 20$ a month.

    Think a ticket to a amusement park is well over fifty dollars now, and they raise rates every couple of years by a little bit.

     

    The price for maintaining servers and internet has gone up, yet we expect that the price of the game would remain the same at 15$ a month forever without increasing not even to cover cost of expense.

    If you want to send a message to make sure everything is attainable within the game, then we should be pushing for a $20 a month subscription with no cosmetic shop, no convenience shop, no cash shop.

     

    If you dont mind them making weapon skins, and clothing and selling it for 5-10$ per item. all right, do you think you'll spend less over the course of a year on just a sub, or with a cash shop - even if its just cosmetic.

     

    If my cost comes out to more than 220 to 240 a year on potions, loot boxes, cosmetics, builder tools, or anything they want to sell. Not worth it, it becomes a burden on building a non toxic community.

    I know they're considering a cosmetics shop, so just imagine that, paying 10 euro or dollars a month and then another 150 on cosmetic stuff. Of course sure, you'll "own" those items on your character, until they make something newer and cooler.

     

    Why would we want to limit the developers in this way, instead of them spoon feeding us cosmetics and quality of life items, they could instead implement what they want when they want to. They could implement entire in game systems around character, weapon, and clothing design if they so chose to, but with a shop don't expect player freedom in any of those areas, buy the clothes wear the clothes, all characters will be the same height and proportions to make it easy to make clothes.

     

    The exact opposite of what people believe is true in that a themepark should be pay to play and a sandbox should be free to play. Its backwards, themparks can get by on free to play because they have a complete encapsulated experience, and they can sell whatever to people. Its funny people will buy it, spending hundreds of dolalrs more to play for a few months than what they would spend over an entire year paying the max subscription amount.

     

    A sandbox (or a self respecting game) needs to be pay to play, or buy once and done, so the developer can maintain the quality of player freedoms and ensure an ongoing evolution of the experience. The price for buy once and done for a game of this quality would be over 450 dollars and only a few people are going to pay that.

    Ehm... honestly I don't think that 20 would be neccecary (remember that even 15 is a stretch for people that don't have that much money and currently is 20 about... a 4th of my allowance xD (I am 19 and still have a partial allowance, yes, lets not go deeper on that)) 

     

    BUt the point is... that 15 is honestly a good price for a game to have as a sub model and it is honestly quite high. And it don't work the exact same way as carnival tickets as GAMES in themselves has gotten cheaper  and cheaper with time since the software is cheaper and chaper to make. (of course, the cost to make the game has increased with time but they make up for that with wide spread sales)

     

    The point is... that 15 is abit of the "soft spot" of a sub. It is a bit of money but still within range of alot of people.

  8. and eve has no concept of limited firing arcs for weapons, you cannot evade fire by moving to some other point in space except for getting out of range or the angular velocity mechanics.

     

    if your fighter has only forward firing weapons your enemy can still evade your fire by getting away from your front.

    regardless of automatic targetting.

    You get my point, it is GENERALLY more interesting to have free form combat, atleast in fighter form

  9. and how does "tab targetting" prevent dogfighting and broadside combat?

    how does it prevent "interactive" combat?

     

    with all thats done is that the turrets automatically turn to face your target you still have to get close to your target, turn your ship to face your guns in its general direction and pull the trigger.

     

    if a fighter manages to stay out of your weapons possible targetting cone or out of your range he still evades your fire.

     

    if that corvette manages to stay in your ships dead spot he can hack at you with impunity

     

    all thats removed is the part where you have to manually put your cursor on the target

     

     

    how does that make combat less interactive?

     

    It is a case of... well.. have you tried EVE?

     

    I dunno about you, but eve's combat is quite... well boring and that is an example on Tab targeting combat. It works well for larger ships, sure... but for smaller ships and fighters would a more direct aim and skill element be more interesting and effective.

     

    Besides, trust me... if it has tab-targeting for ALL ships, the game will loose a fair group of players.

  10. devblog says p2p with 2 to 4 week free trial. blog goes into why they chose. im still thinking the monthly will be between 5 and 10

    Good :D A stable sub model is technically the best for the game itself, allowing it a steady amount of income and you can avoid the annoyance of a ingame shop to earn money... but some don't get that.. *looks at blizzard*

     

     

     

    I hope it is sub as well. The f2p model on most f2p games are more like Play to win and I wouldn't want to see that here for this game.

    F2P don't automaticly mean P2W (Look at path of exile) more often than not it is more a case of P4C (or Pay for convenience).

  11. Maybe it could work like some of the Civ games. You build a space station and you get a certain sphere of influence and control. As you gain more power there or build the space station to be larger, the sphere of influence grows.

    This I think seems right :D Basicly if you build a outpost or the like in an area that produces a Sphere of controll, as said. unless you want to anger the people that owns said sphere you have to stay out of the sphere unless you have either allowance to be there or buissness with the owner.

  12. I think that's the best solution to the problem of people not wanting to leave the commander seat. By making each role effectively equal in importance.

     

    I know I would also rather be doing something else on a capital ship other than sitting on the bridge as a commander, but the majority of people want to be in the captain's seat. Though, like real life, I probably wouldn't get on a ship being captained by someone whom I don't have faith in keeping their crew alive. 

     

    I think everyone can be a captain, but not many people can be good captains. 

    Agreed. We need importance of everyone :D that is very... well important xD

  13. I would have to agree.  Having a crew is one of the elements that would make the game fun.  I would also thing that certain things such as the cockpit, engines, and consoles, However it would be cool if we could design those as well.

    Yeah :D I want to have like a little mini holographic AI head hovering beside my consoles, informing me about things :D

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