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Bagra4u

Alpha Tester
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  1. Like
    Bagra4u got a reaction from Vyz Ejstu in About Organizations   
    Sry my native lang is not ENG. prof=profession? Cons=have no idea whut this means!
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    Bagra4u reacted to Dreamstar in How do you see the "Guild" concept today?   
    Guilds aren't dying MMO's have a disease. Theyre all trying to be the next 1,000,000 active subscription game but nobody can tell you what the masses of people wanna play pokemon? duke nuke em online, who knows?
     
    A feature I like here in Dual Universe is the legate system, it makes shares of ownership of a guild available and if i understand correctly there will be "voting" on guilld policy.
    All you need to do is give players the tools and freedom to shape the mold, give us the clay and well make our own pottery. dont give us bananas we cant make a nice vase out of that. 
    The ability to have a direct democracy, a strict corporation, an elective monarchy. give us that ability to use voting and dictatorial method's.
     
    the climate of games has changed greatly, theres many hundreds of thousands of more people willing to play MMO's now. They are catered to many varrying tastes people in general are more acclimated now to get instant results resulting in the game hopping and guild hopping phenom. Many guilds especially small ones are viscious and desperate to compete against the ever growing trend of mega guilds they lie in recruitments about membership and activity just to try and get people. Players join a guild and see 10 people of only 3 online and leave instantly.
    Ive had small guilds with 15 players in and 15 players out per hour. if they stayed it'd been a mega guild in no time, but people make a decision in 5 seconds.
     
    I know many people suffer from the plague that is games today, and make these brash statements like guilds arent what they used to be, people have no loyalty, and on and on the same line . It really stems from the games that are out today they aren't fun to begin with! 
        The example of ArcheAge ,right okay, archeage a game that seemed well designed to get people to play together. Except it didnt feel like you were playing with friends for common goals you were FORCED to play with other people if you wanted to or not FORCED to rely on other players for Gathering, Crafting, Turning in Trade Packs.
    The game had a massive burnout factor largely because of the community, the leads of guilds in games like this, games that require tons of Micro Management, tons of attention, and Rule by an Iron Fist (Because there are no voting mechanics built in).
    They are usually low income workers with lots of time on their hands. Its not an insult dont get me wrong but its Fast Food workers, High school kids, College Peoples, they have a good spirit and want to do something big in the game but the task of running a 300+ person guild knowing everyones name, sorting the drama, crushing internal rebellions, and promoting the guild as a good name ALL rests on ONE person who isnt accustomed to regulating such a bureaucratic system. At best they delegate some of this responsibility onto their Inner Circle and make their friends officer's. 
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