i don't like organizations to be more than 100 people ...the limit should be like 100 and the leader should choice 1 skill at the beginning of the org. creation.
skills like:
-Explorers (faster engines, radars add more details data collections etc )
-Ship builders ( this skill should allov this faction to create bigger ships than the otehr org.etc.)
-traders (this org should be PVE neutral org that they have automat piece with hte other orgs. no weps etc. Larger cargos transports)
-miners ( increased mining skills etc)
-xxxxxxx ( kinda warriors hunters that have skills to offer escorts, protection....but they cant have piece with other xxxxxxx related orgs)
-Researchers ( medicine, and able to rework materials (forge) to more rare to become, energy, etc) this org should not have the benefit of the safe planets! (