unown
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Posts
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Posts posted by unown
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9 hours ago, NanoDot said:
Do some reading about how these "base shields" work in EVE, DU's implementation will probably be similar.
In EVE, a "scout" with a popgun cannot put a base shield into reinforced mode. It requires a battle fleet to do that. If that wasn't the case, all the base shields in EVE would probably be in reinforced mode permanently, lol
So you won't be getting spammed with warning emails, because the effort required to drop that base shield is so great that nobody is going to do it by themselves for the "lulz".
My biggest fear is only if it can get exploited if not then I would be fine with it
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10 hours ago, ShioriStein said:
They already have, NQ have planed for a system that auto send message to your email or something that can contact you when your base get attack or your shield have down and get 24 - 48 hour of bubble protection.
The more you know the better you are off
8 hours ago, Lethys said:what he said.
BUT..... that's a viable tactic too in eve. Get your fleet together and put several territories into RF mode. Come back a day later and see who isn't there to defend and kill that one. That's perfectly fine
I bet companys will avertise for it
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16 hours ago, CalenLoki said:
How would you exploit it? I'm curious.
my general fear is you have your base hidden behind a forcefeild you make enemys with somone org pirates ect they send a scout to prot your sheild for the 24h-48h invurable duration sheilds goes down you noticed and are online wait a few hours over and over agin untill at sompoint you dont notice or cant get on to defend when your sheild drops and you dont think much of it after the 100+ time and instead you get a fleet at your door come knocking when they realize no defender is coming base gets shreded in my purposal you cant simply drop the sheild so easly as it would reqire a longer siege and I hope NQ will add a way to notify you when your shield gets hit or drops
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2 hours ago, CoreVamore said:
I would accept this proposal but only if space born weapons have their damage reduced to around 20% of their normal space damage due to the atmospheric interference.
ie: (Proposed science/lore)
Atmosphere spreading laser beam weapon focus and hence intensity
Projectile weapons 'bullets' burning up as they travel through the air
missiles having to deal with weather (wind) conditions putting them off course - something they are not designed to handle (they are a space based weapon after all )
etc.
Naturally I would also assume that ground based weapons would also include anti-orbital options to shoot back at orbital attackers, though with greater damage potential as their weapons will be designed to handle atmospheric issues - to some degree. So lets say 35% of their close quarters (non orbital) damage potential.
I would not be opposed to this
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1 hour ago, Felonu said:
Not enough options
then sugest some so this thread can evolve
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11 minutes ago, Kuritho said:
You just asked yourself a question, mate!
There can be no monopoly
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3 minutes ago, unown006 said:
That is true it all really depends however either way they are still competing
So there can be no monopoly ?
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1 minute ago, Kuritho said:
Hmmmmm...
?
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Just now, Kuritho said:
Reality check: you can have monopolies and small businesses.
Take your local Walmart. Neat, huh? Not really a monopoly, but still a good example.
Now take your local grocery store. Look at the prices.
Whoa, would you look at that.
That is true it all really depends however either way they are still competing
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If cloaking is added how will you see them? What about scanning for rare ore? Or just having your static defences work?
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Should players and ships and maby even static constructs be able to cloak and disappear? and if so should there be limits?
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So orbital bombardment should it be added? and if not can defenders have access to it but not offenders atleast?
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So it does
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close this I duplicated the post acentently
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Another heated topic what do you think how should they work should they even be added should there be 1 or bolth?
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Another heated topic what do you think how should they work should they even be added should there be 1 or bolth?
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So Force fields these things you see from star wars to star trek and beyond should they be allowed and how should the mechanic work? from offline to online raiding and the like?
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On 4/5/2018 at 11:07 PM, Emtec3PL said:
In laser gun Apply overheating as in EVE ONLINE
This will balance it also apply ENERGY COST
On 3/20/2018 at 1:54 AM, CalenLoki said:Oh. I didn't know.
But you mean infantry combat? I though more about far future construct vs construct.
Can you provide source? I'd like to learn more about their combat ideas.
EDIT. I found it something kickstarter:"We will provide a “lock & fire” mechanism to combat, to facilitate very large battles"
But it only indicates that you won't have to aim, not that all weapons are hitscan.
I'll search some more.
the above
On 2/11/2018 at 10:39 AM, GunDeva said:I mean force feilds can deflect or absorb but? not jam
On 2/2/2018 at 1:52 PM, Orius said:Here's a thought: no laser weapons. You know how in Halo games it is the 24th century, and the earthlings never mastered laser weapon technology, so they still used mainly bullets and gunpowder? So here's a thought: we could have something similar to that and not have lasers but rather bullet guns. It seems more realistic this way, because the people on earth would never have time to build on laser tech because of the whole "end of the world" thing.
-Rhino
There are other weapons you will be phasing out if you ONLY HAVE BULLETS that also kills diversity
On 3/19/2018 at 2:56 PM, CalenLoki said:I partially agree with OP - lasers are boring. They are "point and click hitscan". Impossible to dodge, easy to use.
Partially, because I can see place in game for them, as low skill low reward weapons. For countering super fast/agile/small targets, but close to useless against anything armoured.
NOT as high tier weapon. IMO higher tier should go towards "harder to use, but more rewarding". Gameplay>realism.
Ballistic weapons have much more variables to play wit - projectile initial velocity, acceleration/declaration, various payload (kinetic, explosive, fragmentation), bullet drop, guidance (and guidance jamming), projectiles can be shoot down, recoil, ammunition, ect.
Compared to that, lasers are just dull.
Lasers lock on as seen above
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3 hours ago, Kuritho said:
What?
Rephrase If you have many businesses competing for 1 market there can be NO monopoly until the majority of business fail however the depression can also break the economy like you suggested its more a roll of the dice
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1 minute ago, Kuritho said:
But then you have ten others competing for that missing spot, making (a) stronger business(es) in the end.
not in none of them fall it would potently shake up the economy good or bad
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2 hours ago, Kuritho said:
Hey guys, quick thing about begging for a Great Depression is like begging for all your resources to disappear.
You don't want that shit to happen. Ever.
why not it could balance out the many monoplys to come?
Should automated static defences be added to duel universe?
in The Gameplay Mechanics Assembly
Posted
What you lose with that systym is the element of surprise