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unown

Alpha Tester
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Everything posted by unown

  1. And that is why this thread was born present information to open your eyes and try to help you see how such a thing could happen.
  2. unown

    Radar Tech

    This is also a place to state your views on how it would work as its only a idea whitch can change
  3. Only if the servers can not handle it or you somehow make it to complex
  4. Thats why I stated that I got it from the forum not in a devblog from NQ
  5. 84 years? (YKK) 88 years? (Unilever) 116 years? (Monsanto) I have never heard of these company's till now Nor does this relate to DU
  6. just another layer of security to prevent boting ships to mine an idea nothing more
  7. The whole atvatage you can give a attacker is surprise but I do hope if shields stay in this direction you can hack them to surprise your enemy
  8. If you start getting shot near a planet move also The shots are not likely to be fast and more for big warships " they could blow away non-attacking orbital ships just because they can" and yes its called life I still do not see unbalance "and to balance it you would need to introduce a bunch of arbitrary mechanics" maby but not necessarily it more depends on how combat works but you should name em off in your next response "when it would make more sense to just force attackers to come to the surface to fight." Not always there may come a time when orbital bombardment is the best form of action and it adds to game-play and the games reputation as how many other games do you know of that can do orbital to atmospheric combat in real time
  9. You could very easily have bolth by you shoot ship shields either absorbs fully or absorbs then breaks then localized damage is applied
  10. bot an autonomous program on a network (especially the Internet) that can interact with computer systems or users, especially one designed to respond or behave like a player in an adventure game. NPC A non-player character (NPC) is a video game character that is controlled by the game's artificial intelligence (AI) rather than by a gamer. Non-player characters serve a number of purposes in video games, including: As plot device: NPCs can be used to advance the storyline. these definitions alighn so are you sure ?
  11. hacking is more a agressive silent take over unless it allows you to make it so a defender does not get notified and they have not logged in or enterd the area (depends on if NQ has a log similar to arks tribe log) but if not you still lose your surprise as for aggressive silent hacking that depends on how NQ balances the defender as it could be you so much as look at a firewall you get locked out the defender knows your exact location and has been notified or it could be more relaxed we simply don"t know yet sadly
  12. "Hi, although the planet will be pretty big as such, there won't be anything better than low value resources on it apparently. We will have to be able to get off the planet with the lowest craftable spaceships, otherwise we would be stuck, but there then comes the question of where higher quality stuff will be made. I imagine it has to be where better ores/mats are available. " From my knowledge only the arkship zone and STU zones will be rs restricted not the entire starting planet "there are no quests in DU because there are no NPCs" isnt NQ planning to jump start the econemy with npc"s? Very well said
  13. You could turn mining somehow into a mini game "rust did this" might solve a problem
  14. well NQ are considering static deffences as programmable " It's already my understanding that NQ have no desire to let players program weapons systems on constructs to be automated. "
  15. Why not have atmospheric to space ship battles it also allows for powerfull defences giving defenders the atvantage they should have
  16. I also was informed via forum browsing that ftl will be very limited
  17. An isp has a special environment allowing it to florish as a monoply as such if there is a global economy it simply would not happen if it is localized only then possibly for a short period of time
  18. As you watch it happen? I think not its the same as you lock your door and expect no one to come inside however your creative sibiling had other ideas so as you did whatever they slowly unhinged your door and by the last one you are bound to notice before the door comes crashing down (a bit extreme and odd but it works)
  19. Never thought of a org skill tree thats a goo idea however but Its not a hard limit because we dont know how much somthing curently cost at base and what it cost to maintain in this case a forcefeild I substitute player numbers and there "time"(in a sense) the higher the number the more it cost "Shields that soak damage before ship builder engineering skill kicks in? No, please no. That's attempt to smuggle HP pool into game with (promissed) localised damage. So just dumbing it down." I dont see a valid reason why not? unless you are saying it should be needed to reserch in the skill tree
  20. with a 24h-48h heads up ? It would be pretty hard to be surprised at that
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