Fantasy reacted to Eternal in My temporary leave
Hi! This is Eternal. I would like to publicly announce that I would be temporarily leaving Dual Universe. It has been proven by my experience itself that I could not bear to play this game at this early pre-Alpha state. I understand that this is "pre-Alpha" and that is why I am willing to wait, but right now, I just cannot take it. There are enough people to test this game, I'm sure you don't need me. There are people here who have left the community and came back (like KittyKhatt for example) and I intend to do exactly the same.
Let me talk to you on how I first got into Dual Universe; I am just a typical 20+ year old male who plays nothing but MMORPGs, I tried to play other genres but nothing stood to the level of an MMORPG in terms of contents, depth and customization, and player-interaction. This is why I love playing this niche genre. My first MMORPG was Ragnarok Online, and back in the days, I played a lot of Traditional Asian MMORPGs, so I love the old traditional system like grinding, slow progression, rewarding gameplay, tab-targeting combat, etc. that you find in games like Final Fantasy XI and Vanilla World of Warcraft in comparison to modern-MMORPGs. When Revelation Online failed because of it's greedy and incompetent Publisher, I was left with no MMORPG to play, this is when I got into backing Dual Universe. I reviewed all Kickstarter-programs and I found out that Star Citizen, Ashes of Creation, and Pantheon: Rise of the Fallen are not worth it based on the current available information and presentation. This is when I chose to back Dual Universe instead, I am already impressed with what Novaquark is doing. I believe that this game will change the genre, but it cannot change it NOW, the game does not exists yet. This is why I am willing to wait, this is why I will take my temporary leave because I could not bear to play the limited weekly test. I know what this game can potentially deliver, I played the tests, and it's impressive. It definitely have that immersion in it and it meets the criteria of what I'm looking for in an MMORPG. I have passion when it comes to building and entrepreneurship, and I'm familiar with the Aviation Industry in real-life since I work as an Aircraft Mechanic. Adding the fact that I prefer the Traditional-system of MMORPGs, this game suits a player like myself.
What am I gonna be doing for the meantime? I will kill the time in Bless Online until this game reaches a more developed state and more frequent test becomes available (if this game is not releasing anytime soon, I can bear a more frequent test, but not the once a week that we currently have now). By all means I am not giving up this game for Bless Online. Bless Online Is NOT a permanent game.
I would like to take my temporary leave and come back at a later date. I could not play this game at this current state. I play on each test for 8 ~ 10 hours straight and it's not even enough to complete my goals. What I need is a more frequent test, I don't care how long it takes to build, I can achieve it if a more frequent test is available which doesn't currently exists. My problem is not the build-mode being time-consuming, I can put up with that, my problem is there are no frequent test.
I need to take my temporary leave, I will see you all at a later date. I will check on the game (regarding news and updates) once in a while when I do get the time, but I cannot commit to it, not at this state (how can you commit to progression when the game does not exists yet with only a once a week test?). Tell me when the more frequent test arrive and I will be there with commitment. Right now, it's just hard to bear. Also, remind me when the Supporter-Packs will end so I can Patron this account and my alt-account before the deadline.
Goodbye for now, this is not over yet.
Fantasy reacted to Eternal in Is the monthly payment going to be 30$?!?!?!?
@boots_1588 We are both Canadian. $30/month is not expensive to a Canadian with a job. Gaming is a hobby and a hobby has an associated costs. You spend money on things like gym-membership and you couldn't pay a single cent to an MMO? I do not understand some people, seriously.
Buy-to-Play alone and without a Cash Shop does not work on an MMORPG, let alone Buy-to-Play with only Cosmetic Cash Shop. $50 for base-game and you expect them to maintain the server for years with frequent additional content and fix updates?
I support the Pay-to-Play system of this game. If there are monthly-costs, so be it, we want a good game with no pay-to-win, pay-to-progress, pay-to-convenience, whatever the hell they call them.
My problem with free-to-play games are the free-to-play-players contributing nothing to the game. The players who are paying, they are the only ones who are paying and keeping the server up (and they are paying way more than a pay-to-play game).
Face the reality that there is no such thing as free (not even free-to-play-games are free)! What you are proposing here as a buy-to-play is to buy a car at a one-time fixed-price and then complain that there is a gas and maintenance costs associated with it.
Fantasy reacted to Eternal in Deterioration mechanic?
If you build something and it's not maintained, it decomposes like an organic matter? Wow! Clearly, you do not know the procedure of maintenance or even the term "maintenance" is. They lose serviceability if it's not inspected and maintained just like any machine. If you don't use them, they still lose service-life due to environmental factors.
Fantasy reacted to Eternal in A Conveyor Belt Element
Add a Conveyor Belt element to this game. Same thing that you did with your Cable elements, make a straight one and make a corner one(90 degree bend. if you want, you can also add a 45 degree ones for more extensiveness).
There are many applications we can use this for, such as line assembly, industrial, screening, freight-loading, to even human escalator.
and make them be able to be placed on(by rotating them) to angled level, not just flat.
Fantasy reacted to Eternal in Defensive Elements
These are all defensive elements:
Give us an Automatic CWIS Element that has their own tracking. Purpose of a CWIS is to counter missile attack. No bullet mechanics, just make it animate and sound like it's doing 5000 rounds/minute. Automatic defense system, not manual. This will be RNG. You will be less likely to be hit with missile attacks.
Also, give us Chaffs/Flares launched from their launcher-Element
When you launched the chaffs, it will create something like this.
missile-attacks locked into you will likely miss by RNG. The chance of missing will be higher than without chaffs/flares. For ships to survive(more survival), they need supplies of chaffs/flares to get hit less often. If they don't chaff/flare, they will get hit more often. From RNG.
Give us Electronic Warfare Elements. Let me break it down (ignore "Electronic Protection [EP]", we don't need that one).
We only need an ECM-Element which is basically a Jammer. It uses Electromagnetic Wave/Energy to jam potential tracking system(a Radar).
And an ESM-Element. An ESM detects present Electromagnetic Wave/Energy(coming from an ECM ofcourse) and when you detect such presence, you will coordinate it to your team to neutralize it(an airstrike perhaps).
there are 3 types to Electronic Warfare, we only need the 2: A Jammer and a Jammer-detector.
And ofcourse, for these defensive systems to work, they need to detect an incoming threat first. If they don't detect an incoming threat, how do you expect them to react/respond? That's the job of a Radar. If a radar detects an incoming missile, the ship will chaff automatically, CWIS will know ahead that there is an incoming missile, and maybe ECM can turn on to jam it.
This is how it's gonna work.
A missile needs a signature for it to track it's target. They will need either a radar or heat-signature. Heat-signature(infrared homing missiles) will be the short range(you have to be close to lock it, it has to detect heat-signature). Radar(active radar homing missiles equipped with their own radar transceiver to receive information from the tracking radar) will be the longer range.
You will counter infrared homing missiles with chaffs/flares.
You will counter ARH missiles(active radar homing missiles) with ECM.
All will be RNG. this will work in lock-and-fire tab-targetting combat system that we have.
last resort will be the closed-in-weapon-system (CWIS), meaning if it get's really close.
You can also manually operate ECM. The counter-measure to that will be the ESM. ECM jams Radars, ESM detects ECM(it doesn't detect it's location, it detects that there is a presence of Electromagnetic Wave/Energy. Obviously that means there is an active Jammer nearby). Take that ECM out with airstrike or whatever so your radar can work. If your radar works, then your tracking system works. You then can lock ARH missiles to detected-targets within the range of your radar. If there is an ECM jaming your radar, then you cannot track and if you cannot track, you cannot defend yourself(your defensive systems will obviously not work). You will not know that there is an ECM jaming your radar unless you use an ESM-system to tell you such. If there is, you must neutralize that ECM(to reactivate your radar), use your ECM on manual, spam the chaffs on manual, and flee (if you cant win).
You see, this game will employ strategy and tactics that blends with it's combat-system. Not everything will be a close quarter fight. It will also be range(something you cannot see but detected within range).
Fantasy reacted to Eternal in Airlines?
Are we gonna have like a bed-element in this game where your character can sleep and log-out on, and when you log-in, you spawn in it? Since the ship is moving, the bed inside will also move along with the ship. That is 1 solution that I am thinking to have. Use the bed as a log-out-mechanic because the ship is moving, and you spawn exactly on the location where you log-out (it's not possible to spawn in the ship when it's moving).
I propose this to NQ. @NQ-Nyzaltar, please look at this.
Fantasy reacted to Eternal in Airlines?
This is just an idea regarding what the player-base can do. Have anyone thought of running a commercial-Airline in this game? The Airline-fleet is acquired by ordering ship-types from manufacturers. This will be composed of assets that can carry many passengers per flight (we are talking about 300+ passengers like the Boeing 777-300ER). The crew will be composed of a Captain, a First-Officer, a Coordinator, a Mechanic/Technician, and Cabin-Crews (Flight-attendants), and maybe a medic. The airline will offer classes of seats (economy-class, business-class, premiums, etc). You have to buy your flight-ticket prior to your flight, and in the counter, they will issue you your boarding-pass. There will be code-sharing-agreement between airlines also.
I work for an airline and they give like 8 free 1-way-flights yearly as benefits for working in the company (I would like to see something like that in the game as well). The company that I work for is a low-cost-Airline. While the fares are cheaper in comparison, they charge you a lot for extra baggage and oversize (they also do Cargo, so they do profit a lot).
Have anyone seen the movie "The Passengers"? Something like that for Dual Universe, a space-based airline that will have a long voyage.
A sophisticated Airline in this game will have to structure their operations and conduct (that's a COO's job), while a CEO's job is managing the whole organization. We call this firm-management. The airline will probably be owned and operated by a corporation.
Ofcourse, there are risks. It will go on the airline's "incident and accident" record and will count as a loss to the company (for example, piracy).
When there is loss and liabilities, there is insurance. I am also hoping to see organizations in this game selling insurance coverage.
Fantasy reacted to Eternal in An expression of apology regarding my toxic post
I am here to apologize for my misbehavior regarding my toxic post "How complicated can this game get?". I do believe that this is not an appropriate conduct; for that I am going to apologize; I am deeply sorry! I realized that there were no logic to my rants at all and that the game is on it's current phase of development (longer testing-periods will come on later development-stage of the game).
I don't have a better way to mend this but to express my sincere apology and regret to you all regarding my inappropriate behavior through this letter of apology. I am so sorry!
Here today, you are looking at the new me, the new Eternal; I am adopting a new approach to change (by means of "change", I am not talking about Obama's concept of "change", but change of conduct for attaining improvements). As much as possible, I would like to have and maintain a positive relationship with you all (the Community) as well as the Developers. I want to work and I will work towards that goal of redemption!
Fantasy reacted to Eternal in A question about the Supporter's Pack
Hi, I have a question about the Supporter's Pack. As you can see, I am a Ruby Founder, I know that they will give us the Patron's Pack as well(not all of the features, but most of it). The questions are;
1. If I pledged again, will I get the
Black Earth Legacy Outfit Black Arkship Passenger Outfit 2. What are the things I will actually get if I pledged again?
3. When does Supporter's Pack end (the deadline)?
4. Is there any way to upgrade your Founder's Pack? Ruby to Emerald?
I'm thinking about pledging again, but I don't know exactly what I'm gonna get.
Fantasy reacted to Eternal in Electromagnetic rail propulsion
Since we are unlikely to have wheels in this game due to technicalities, how about something modern and something without involvement of wheels, "Electromagnetic rail propulsion" like maglev-trains with possible application as well to vertical-elevators.
Please hear my proposal out.
I will simplify my idea on this picture below:
The 4 things that I circled below are elements that must be created to introduce this technology to us. They have their functions, that's why they are elements. While the rest in the picture are all player-constructed. If you can give us these elements and a vertical-counterpart of these, I can construct my own elevator-cab(whatever the size), and use these elements for leveling.
The rail-gun and the metal-storm-gun also work under the same principle. They are a type of electric propulsion(electric because it uses electric-current to create repulsion).
It's the future. Why traction(cable)-elevators and third-rail-trains? Why not electromagnetism? Electromagnetic-propulsion has no wheels; in this picture, you have 2 coils/magnets; you have the levitation-coils at the bottom of the rails (opposing magnetic field creates attraction, thus levitating the vehicle); and then you have the propulsion-coils at both the sides of the rails(similar magnetic field creates repulsion, thus propelling the vehicle); all of these with the magnets on the vehicle to work with the coils.
This is not technically hard, so please, look at my proposal.
Fantasy reacted to Eternal in Different kinds of Auxiliary-Ships
Since we have a Nano-Former in this game (a device which can deploy just about any material), I propose a 3D-printing Mechanical-Arm than can be fitted to an Auxiliary-Ship for Repair-purposes. They can weld back a damaged-ship and provide that support of Repair to a fleet. If we have such technology as Nano-Formers, ofcourse this Mechanical-Arm can Cast(Repair) anything. How does the Arm work? Hydraulic-Actuators and remote-controlled! (just like fly-by-wire, the electrical-control is converted to mechanical-movement)
The Arm must have a Welding-Torch (it's Torch and Filler in 1-Nozzle). Make it spark when you are doing Repairs due to Arc. Add a time-mechanics to the Repair. To Repair, it takes time.
Look at this Ship in the picture below. Do you see that Hydraulic-Crane/Hoist in the back? This is an example of where we can fit a Mechanical-Arm. This is an Auxiliary-Ship, it's purpose is nothing but to provide support.
Also, give us Replenishment-Tanker/Refueler-technology. The Fueler has a remote-controlled-Drogue, and the input-Ship has a fixed-Probe(an intake to receive the Fuel). This Replenishment-Tanker is another Auxiliary-Ship that will provide support of Fuel-Replenishment. This Ship is designed to accommodate large volumes of Fuel through it's Fuel-Tanks. With their help, they can increase another Ship's Range or Endurance through Refueling. Add a time-mechanics to Refueling (it will take time to channel all the fuel needed).
Another thing that I would like to talk about is the concept of Resupplying.
An Auxiliary-Ship can arrive, shoot a line, and through that line, we can send Crates from Ship to another Ship. Inside these Crates are Supplies to increase a Ship's Endurance. Things like Ammunition, and any necessary Materials to keep an operation going (Food, if we are gonna have such mechanics).
Another method of Resupplying is through Air-Drop.
One last thing for an Auxiliary-Ship is a Hospital-Ship like USS Mercy. It will pick up the corpses of the dead and bring them aboard their ship (to make sure that their bodies do not get looted). They can also provide Fresh-Crew capable of performing necessary duties to another Ship and replace the dead. For example, a Ship is short of Gunners because most of them died when the Ship was hit. The Hospital-Ship will pick up the dead, or they themselves will loot the dead (to prevent them from being looted) and stay out of the crossfire (this means less risk, thus, their loots are safer), while also replacing the dead-crew with fresh-ones(different Players). When you die in this game, it might help if somebody can save your ass. Without any sort of Medical-Mechanics implemented to this game (which I support the idea of having one) then the Hospital-Crew can board my Ship, loot my body and run away, then give it back to me after.
Fantasy reacted to Eternal in Lasers Are Overrated.
Laser-tech are overratedly unrealistic even though this technology have been around since 1950s? To tell you the truth, it's being used in the military "right now". Have you ever heard of LAWS-weapon-system or perhaps ABLs(Airborne Lasers)? It even exists in guns called PHASRs. Yes, these are reality! The concept is really simple. How do you produce lasers? Through optical amplifier! It's basically a cone(we call this cone a "pump" and the bore of this cone is optical or made out of mirror. otherwise, how do you expect the energy to reflect?) with mirrors on both ends(the rear-mirror is what we call a "reflector", the front-mirror is what we call an "output"). You will pump energy(electric-current, which is electromagnetic-wave, same thing! In the future, we can use nuclear-reaction for the best-effectiveness) in the cone, those energy will go to the reflector, and it will all bounce to the output-mirror producing beam of energy. Energy is light or electromagnetic-radiation(they are all the same. Even heat is a form of electromagnetic-radiation that is not from conduction). This electromagnetic-signal still have to be amplified for gain. That's why you need a Doped-Fiber to amplify that energy after the Output-Coupler. It will pass through that Doped-Glass(this glass is made out of Erbium), amplifying that signal for that final-output of electromagnetic-signal(which is amplified).
The disadvantage of lasers is it takes time for it to become more concentrated. Think of it this way; Electromagnetic-waves(or light-waves) are energy. The shorter the wavelength gets, the more energy. When it hits an object, they will become more and more compressed over time ofcourse. It will take time for that energy to build up on the contact of that object. In the future, greater and greater powerful pulse of electromagnetic-energy can be emitted through advancement of technology. You don't even need time for that energy to build up! As soon as it makes contact, it will cut through almost instantly.
Also, as I already said, electromagnetic-energy (or light) are wavelengths. Visible-wavelengths such as red and green (like what you see in Star Wars) are not powerful enough. These are the type of lasers that you see as toys. Very powerful short-wavelengths that are invisible to human-eye (such as x-rays and gamma-rays) is what we should use in military. These light are powerful and damaging, but you cannot see them (I guess this is an advantage also). These are invisible-lasers and they are more powerful than visible (RGB) and lower-frequency-lights(whether they are visible or not). The most powerful lasers are on the highest frequency of spectrum.
In conclusion, Lasers are not overrated. They have been around since when? If I'm not mistaken, the use of Magnifying Glass have been around since years of BC! What's overrated, I think, is the use of these lasers in movies like Star Trek and Star Wars. They are just very unrealistic! In Star Wars, you have Fighters that uses Horizontal-Stabilizers as Winglets, and do they have any Flight-Tabs? No! Not only it adds to the Drag, it cannot possibly turn! This movie is a joke! I've seen the latest-movie and I remember the scene when the captain crashed the ship to an enemy ship on a developing light speed. The fk? The collision propagated a loud sound, when in fact, sound cannot be created in a vacuum! Those movies are a joke and overrated! Not the concept of lasers because they already exists!
Fantasy reacted to Eternal in Lasers Are Overrated.
So as I already explained, these are technically possible! Just to give NQ some of my ideas.
Genesis/Requiem of Gundam Seed (in real-life, beams as powerful as these are invisible, as I already explained. For in-game-immersion, make them visible as you like, I don't care. Basic-parts are giant-reflector-dish where the energy is all directed from, and an Output-Coupler and Amplifier Assembly which are designed in 1-single-assembly):
Make the doped-glass of the Amplifier (which is made out of rare-material called "Erbium". you will make this rare in the game for amplification-purpose!) crack when you beam powerful destructive laser that is of very high frequency. Make this doped-glass craft-able in the game and have limited-life-span. The material is rare anyway. What happens if you run out of Erbium? You cannot amplify without a working-doped-glass!
Give us Amplification of Energy in this game! Even nuclear-explosion and radiation is energy. Heat that will vaporize you is "light", you just do not see it because it's invisible because of high frequency. They are all electromagnetic-wave (which we can also call "light").
In gundam seed, we have something called a cyclops-system(it's basically an Amplifier of Energy).
We can miniaturize these amplifiers and put them in a nuclear-warhead! The moment that they explode, they are of very high frequency that matter itself will vaporize to elementary-particles.
And for godsake, give us Nuclear-Decay in this game! It's a mass-weapon-of-destruction, but the materials required are very rare (they even have to enrich the material in adequate-amounts). The goal in the game is to not let the enemies get their hands on these materials. If they had, you got to have a nuclear-agreement with them like Iran. You can stockpile these ICBMs for mainland-security-purpose and maybe use them for last-resort. I don't see anything wrong with it as long as the materials are rare.
Fantasy reacted to Eternal in Lasers Are Overrated.
So as I was saying, laser-tech is a "must" in this game. In a world that is situated 10,000 years ahead from the present, an absence of this technology will make this game look unsophisticated, as we already have this technology right now in the present (since 50 years ago!).
10,000 years in the future, who knows, they can also be used for ground-based anti-air-defence.
According to my imagination, a big territory can be heavily fortified with these anti-air-lasers where enemies will try to breach through this defence. It will be heavily fortified like the airbase in Vietnam during Vietnam-War.
Fantasy reacted to Eternal in Engine Sound Customization
@0something0 I thought about it myself, it's kind of hard to achieve such engine-customization through Sandbox-way(even if you just want Stats and Animation with no physics-involvement) because of the tech-limitation.
We can achieve it though, through Forza-Motorsports-like Parts-Upgrade and Tuning.
The Lexus-car in the picture can represent our Engine that already has it's own Nacelle(it is one-Element). There are many Engine-models in this game, just like we have many cars in Forza. There are also many Upgrades within each Engine-models (just need the right-resources to Upgrade the Parts. In Forza, we upgrade by paying for them in CR or Credit, in DU, we can pay for this upgrade through required-Resources that will be consumed). The parts have Stats ofcourse, Stats that you may need for certain-situations such as fuel-efficiency, noise-reduction, weight-reduction, good flow-rate(increase speed), etc. In the tech, you are just upgrading by changing the stats of your model-engine (it's not really physical. If it is, not to a high-degree).
This way, you will have some kind of customization-freedom to how your engine will work and it's own overall-stats(having the right stats is efficient in certain-situations). Getting the suitable-Parts suitable for certain-situations is the "Tuning"-concept in Forza.
Fantasy reacted to Eternal in Engine Sound Customization
Well, the point is, it's aerodynamic-sound that makes much of the noise produced by powerplants. It is factor to that(unless you have a terribly-designed-exhaust). It's really the blades that makes most of the noise. Same principles with propeller, jet engines have spinning-blades too(and they spin faster).
Yes, DU will have different kinds of engines, including that one you have in the picture which has a divergent-nozzle (it's actually convergent-divergent with divergent-outflow to reach supersonic-speed from subsonic. That nozzle is a good design to increase flow-rate or speed, but terrible in terms of noise-reduction. That thing is loud because the nozzle is not tapered).
Space-shuttles use the same divergent-nozzle. The nozzle-design has good-flow-rate, but you know, it's loud if you are gonna use that on a jet-engine.
Like I said, tapering the nozzle will reduce the noise-signature. Taper = convergent-shape.
Something like this will produce less sound, but it does limit flow-rate(Bernoulli's law).
The thing is, through nozzle-design, we can limit aerodynamic-noise. Blades still have to spin in order for the engine to work, they must make noise.The faster it spins, the louder and sharper the noise it produce.
Fantasy reacted to Eternal in Engine Sound Customization
Size of the Engine affects it's sound? lol. That depends on the bypass-ratio of the engine (lower-bypass produce less noise, believe it or not, because much of the noise will be contained in the exhaust). The Rotor-Blades(the Fan-Blades from the Intake of Compressor, especially), they are the cause of most of the noise in the Powerplant. Now, noise-production does not depend on the size(span) of the blades, but how fast it's rotating in RPM (once it reached supersonic-speed needed for takeoff, it becomes loud). This is called "Aerodynamic-noise" and it's the main of source of noise produced by aircrafts(and their powerplant, and their powerplant alone). Rotor-Blades make Aerodynamic-noise, they work through aerodynamics.
It depends on what type of exhaust too. Short-Duct-Converging-Nozzle with a Plug can reduce the noise produced by the exhaust(which comes from the Turbine-Blades). Also, if you are to taper a nozzle, it does reduce the sound too.
look at this picture, the green-triangle on the aft of the engine (on the exhaust), is the plug, and covering it, is the short-duct-nozzle;
It's not the size of the engine-nacelle, it's not the size of it's components(such as span of the blades) that affects it's noise-production, but the RPM of Blades, types and noise-reduction-designs of exhaust-system, and the bypass-ratio (primary-bypass-flow do not go through the exhaust-duct, it goes out of the bypass-nozzle which is part of the nacelle, so expect that to be loud. This is why in this picture, the exhaust of nacelle, AKA the "bypass-nozzle", it is zigzag-shaped or chevron-shaped, not straight-shaped, because such shape atleast reduce the sound from the bypass to some degree through lessening the turbulence. They designed that engine to be high-bypass because they need fuel-efficiency ofcourse). Smaller-engines can produce just as much sound too, it's not factor to it's size.
What I propose for this game, is make the engines louder when RPM increase. If you want more Thrust(you control this on the Throttle), the blades will have to rotate faster, making the aerodynamic-noise louder. Combustion-noise, in comparison, are not even that loud in real-life.
Fantasy reacted to Eternal in Public Event
Yes, indeed, it's still PVP, but in a non-physical-combat-manner. I still like it.
It works for me, and the system is all fair. I just do not want it to be limited to combat, that's all I'm saying. PVP in terms of Socialization (this is what drives me more, not the combat).