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Circles

Alpha Tester
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Posts posted by Circles

  1. 4 hours ago, unown006 said:

    What if we could automate drones at short rages to auto salvage for us if you get far enough in the tec tree?


    I kind of like the idea of the awkward business of having a designated scrapper get out of the Starship and head over to the decommissioned ship to slowly, dangerously gather the resources or repair and pilot the ship back out.

  2. 3 minutes ago, NanoDot said:

    I would expect that salvaging would be limited in scope, otherwise not enough materials would be lost.

     

    That in turn reduces the incentive to prospect and mine for ores, as "recycled" materials re-enter the manufacturing chain.

     

    If materials are not constantly removed from the game world, the "pool" of resources in circulation will rapidly grow, and could result in a situation where mining is only worthwhile for the rarest resources. But even "rare" will become common eventually if things are not lost...

     

     

    Making salvaging undoubtedly a great risk reward system and could really pay off for some underdog taking out a huge ships crew. I hope you don't have to dig for a core only because if a core had that much electrical value then it should at least have one side of it unblocked for access. 

  3. Everything is renewable in DU, you can take apart your ship and have all your resources returned to you. Assuming there are normally permissions for editing a Starship, if this ships crew is lost are these  permissions turned neutral? Do we have to go in the ship, destroy the core, and then we can scrap the ship for all its resources? How do you think this will be done? Do you think it will be fair?

  4. Let's think about how this would be impossible to balance even if it did exist, theres no way to gear check a ship unless its through weaponry, voxel strength makes sense on the outside but when you start thinking of atmospheric kamikaze it all comes crashing down, literally, drones turned to weapons. Just thinking about some skilless builder sending a brick with rockets attached through my ships window seriously insults my intelligence as a builder. It should never be.

  5. 2 hours ago, Ben Fargo said:

    I expect cities like that will be common in UA.  I think many organizations will establish those cities because they will see an opportunity to profit from providing an open and fairly safe city close to the resources that will be used there.  They will accept the risk of defending those cities if it seems profitable.

     

    Of course,  we will need to wait until the game is released to see what actually happens.    DU is a game that appeals to an unusually wide range of interests and it is difficult to predict which, if any, will become predominant.

    Oh I see. You think it could be a product offered by Organizations instead of Organizations being formed out of necessity. I think it might be a bit of both, an Organization with a decent amount of wealth might find it necessary to open another Organization to host civilians.

  6. Eventually public hangouts could become housing and popular business spots. People wanting streets and buildings that are not an entire territory apart, and are not military related are going to want to have access to their land in a city while also sharing that citizenship with many other players (potentially random) in a protected space that is mutually developed into a functional aesthetic. The potential for different types of towns and cities is limitless but i'm curious if this would be primarily a characteristic of Arkship territories or if in the future players will come together to form Organizations solely for the purpose securing territory for citizen registry.  

  7. 10 hours ago, Omfgreenhair said:

    hmmm combat log is one thing, keeping track of who dragged their keys across your car door while you not there is somewhat unlikely. This due the certain level of realism they like to implement in the game. Keeping track of such things would be somewhat jarring, design wise.

     

    Also, if you want to be evil in this game, you can very well be evil. Be it white-collar zero conscious evil or bush wacker evil.

    Damage to property on territory is a breach of some pretty heavy security, I would want to know who is tampering with my territory if i'm not online to personally witness their invasion. I would be able to see anyone damaging my ship but assuming i'm not online the updates should include who is attacking.

  8. An organization that focuses on destruction plus the number of solo players that would be griefers for the convenience lols would be overwhelming to anyone, so all I really care about is if there is a way to always be notified of who exactly attacked your building, and hopefully theres not much multi-logging going on so people don't build troll characters to do nefarious deeds. 

  9. 5 hours ago, blazemonger said:

    I can almost guarantee there will be a group of players who will try and lock down Alioth early on unless there are measures in place to prevent this. There are orgs/players who will consider that a perfectly acceptable and normal play style.

    I was thinking about what it would be like to set up on Alioth but then I thought about every new player on release, the most players together on one planet (possibly for a long while) all digging holes around the first planet looking for resources. Alioth is going to be a wasteland in many places. 

  10. If organizations can't keep respectful order to the chaos in numbers that could flood this game, then yeah it might be tons of planets covered in holes. If balance for the game seems fair then new players can build singular ships, and maybe ships of a bigger size but the real builds and the real ships (hopefully enormous) will only be achievable by not only a mass of players in an Organization but cooperation from each of them to function the ship. That way it wouldn't be economically efficient to decimate new players risking ships and resources for nothing.

  11. 4 minutes ago, unown006 said:

    I beleive you did not read far enough as You could have a infinte amount of time potentially depending on how NQ balances it life isnt fair deal with it and the defender should aways have a atvantage regardless 

     

    If planetary domination isn't even possible because someone is loaded with in game cash they paid RL cash for then that certainly is unbalanced. I don't think that will be the case and defending will come down to the difference of power of weapons and ships.

  12. 1 hour ago, unown006 said:

    I really do not belive in the whole time displacement systym like the sheild genorator 24-48h wait after you hit it once for some to come online and same with loot It should be governed by a health bar by how much reasorces you choose to put in to protect your land rather than a shoot a laser come back in 24h profit

    Your entire building structure will be made out of potentially valuable resources, not to mention the time invested to maintain that structure. If there is no time to gather forces before your shields and ultimately core are vulnerable then it will be un-fair. It could already be an un-fair fight and that one compromise gives time for war prep that could determine days of work being won or lost. The important part is that all that work can still be lost, and that the code isn't babying the gamer.

  13. I hope that all resources on your ship and person would be up for grabs from the opponent. If you have a territory all resources stored there would be vulnerable after 48 hours and a successful attack. It is likely you will be able to store valuables in an ark city that can never be influenced or lost, but perhaps there would be maximum weight or capacity in that ark city.

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