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CoreVamore

Alpha Team Vanguard
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Posts posted by CoreVamore

  1. Why would a player nessesarily vulnerable during the loading of cargo if its done at a port?

     

    Lots of assumptions.

     

    A big ship could be as fast and maneuverable as a small ship if its fitted with proportional equipment as the small ship.(big engines etc).

     

    The long haul overall speed of something big could also see it outrun smaller craft if the larger ship can absorb some damage.

     

    So once again assumptions that may prove to be wrong.

     

    We won't know for sure till DU is in beta and/or released  ;)

     

     

  2. On 1/10/2019 at 5:12 AM, Knight-Sevy said:

    I don't seen where is the danger for a solo player who moving from point A to point B in space.
    For several reasons :


    1) It must be impossible for you to have an efficient Atmo / Space ship that allows you to move a big loot. You would be limited to almost the only volume of your inventory. Or a hundred m3 extra if you sacrifice any superfluous equipment (radar, weapon ..)
    Two choices are available to you:

     

    - You are in an organization:
    If you want to make massive cargo, you will need atmo / space shuttles to load and unload your space cargo ship. You will need to be multiple players to secure an operation of this magnitude.

     

    - You are a solo player:
    You go alone in the space to go back and forth with a small volume. You do not need a weapon or someone handling them. Your chances of engaging in a fight with pirates in view of the size of the game area is around 0%.

     

    2) How do you want a pirate fight you during your space travel ?
    You will be launched at 30 000 km / h. Even if a pirate will spot you and waiting for you on your trajectory. With a weapon with a range of 100km, it him will take less than 12 seconds to align and descend you.
    This slot goes down to 6 seconds if it faces you and goes at the same speed as you.

     

    ===


    The only moment of vulnerability will be when approaching your place of arrival.

    But at that time, you can count on merchant organization (like ours) to protect you during your deliveries if you use our markets ;)

    I dont know why you assume a solo player wont be able to fly a cargo ship of some type. That being the case messes up a lot of what you say above.....

  3. 3 hours ago, Aesir said:

    That's something I don't get, there is already moving voxel in any direction with dynamic core, what is the difference between 2 ships and 2 blocs of voxel moving from each other in one ship ?
    It may indeed cause performance issue if everyone has a couple of moving voxels inside their ship, but that would be great to find a solution as having this functionality would greatly improve the game experience.

    You answered your own question there, anything that can move requires its own core and cores must stress the DU servers. So having mini-cores fixed  inside another moving core sounds like a potential can of worms.

     

    I dont think it would greatly improve the game experience. Sure it would be nice, but there is way more to DU than player made moving parts. (note i am still hopeful that it will happen a few years down the track  ;)  )

     

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