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Thoth

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Posts posted by Thoth

  1. 10 hours ago, Miamato said:

    It's quite simple. Usually after some time when I get bored from corporation life it's interesting to try to survive on my own. 

    There is a major issue with such coalitions. When they are small - this may work pretty fine. But the bigger this coalition becomes, more people won't be participating in defense, just waiting that someone else will do that. Then we will come to a point when such corporations need specialized PVP wing for defense, everyone else will be treated like citizens and will be just taxed. Another side of this situation is that living on someones claim puts you under risk that at some point this corporation will turn against it's citizens. 

    True, I agree that when the game gets that developed the better way to run such a coalition is to simply tax, probably based on property/territory, everyone inside of your coalition and then pay a security corp/mercenaries to protect that area. As the game gets more developed, like in EVE people who want to protect areas of space and maintaining their power/the status quo will form large alliances out of smaller powers and individuals to protect their sections of space. That is usually how such "federations" work is everyone involved pays in a set percentage or price, then the entire area of space is protected from outside forces. Then your biggest threat will be politics and subterfuge.

     

    At the end of the day though, if you want to be alone in an ever expanding universe, you will have to always live on the frontier, and the frontiers of today are the city centers of tomorrow. You can either go out and use your position to your advantage, welcome growth and attempt  to take advantage, or every time it becomes possible for you to move out further, that is what you will have to do. It will be really hard to live alone in this universe, just like it is in reality except as technology and infrastructure progresses Dual Universe will feature a much greater degree of interconnection.

     

    Like I said before, your best bet for a permanent, relatively secure home where you can be left alone, is the outskirts of a major power's territory. Join the Empire, or something like that, where they will attempt to keep a large amount of buffer space around their centers of power. You can live in the outskirts of this space for relatively low cost, you will probably be relatively restricted in terms of how much expansion you can do, and you will still be subject to their government, but you will be secure which will be really important in such an open ended game.

  2. On 9/25/2017 at 3:57 PM, Miamato said:

    Hello, 

    I'm considering to buy some package and need some answer regarding how real it would be to play solo. So the main thing that does not make much sense now is claim system for me. As I saw from dev blogs and interviews your will be able to claim territory but at the same time pvp zone is everywhere except close area from mother ship. So the questions are:

    1) are you allowed to build bases only if territory is claimed? or claim is more for management and taxes purpose? 

    2) are there any plans to add kind of reinforce system like in eve? or if someone finds your base/ship - he can destroy or steal everyting at a time?

    3) if I want to play solo with rare visits to other civilization - how real it would be to settle some far away system that won't be found or visited frequently? 

    4) I doubt I would be able to play without brakes and I don't like big alliances.  So in the initial idea of the game does it mean that if you are overblobbed - then you have no chances? 

     

    I like the idea of the game, and I understand that if developer company will make the game hard enough to stimulate community cooperation - everything should be more or less stable and calm at least for the first time. But there is a big chance of toxic people appearing that would be just camping of some warp points or borders of safe area, etc. So from what I saw and heard on interviews I have feelings that this game is not for solo players that want to explore and build some stuff outside safe zone. Please tell me that I'm wrong :)

    In general, the game will be very punishing for people who want to play totally solo, in the sense of being on your own. I recommend joining an organization that either allows solo operators within its territory, such as the Empire, where you could live on the very outskirts of their territory for low cost, or in a frontier territory, and you would still be relatively protected since as long as you are paying your property taxes they will be obligated to defend you. Plus of course for their pride.

     

    I haven't seen many yet, but there will also likely be many "homestead" or "coalition" type organizations made up of people who want to play by themselves or with a small group of people, but will work together for defense. You/they would claim a territory in an obscure, resource depleted section of the universe (think Tatooine in Star Wars) and hopefully be left alone for the most part, just band together for the occasional pirate raid and lay low, make sure that you don't have anything that is worth the trouble of a larger organization taking it from you, and progress that way.

     

    That won't be super sustainable though given the nature of expansion in Dual Universe. Because of the high cost to expand to other systems, it will be a while before there are planets that can truly fly under the radar. In the beginning sure there will probably be fewer players, but they will be condensed into a single system with only a handful of planets. It will be hard to find territory that nobody important cares about owning.

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