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CodeGlitch0

Alpha Tester
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  1. Like
    CodeGlitch0 got a reaction from KlatuSatori in "Resource Tokens" for player item trading   
    NOTE: I've posted this as a random comment on another posting, but I think it is worthy of it's own discussion...
     
    From my early on in the DU, I plan to focus on building and selling useful (scripted) tool and transport constructs. To help with this, I am mulling over the idea of creating a small "Resource Token" construct (the size and shape of a coin) that players will be able to trade with me at any time for product.
     
    For example, I might not have a lot of money available at game launch, so I would give out these "resource tokens" to other players instead of money for the resources they give me.  Later, once I have built items for sale, I would allow players to trade the resource tokens freely for finished products instead of game currency..  Essentially, it is an IOU.
     
    Suddenly, my resource tokens have suddenly become an alternate form of currency that players can trade on the game Markets for game currency if they so desire.
     
    Obviously, I realize that this would require the honor system on my part. But that is typical of any cottage industry, isn't it?
     
    What do you all think of this idea?  Would you accept resource tokens in place of currency early on in game?
  2. Like
    CodeGlitch0 got a reaction from Astrophil in DPU Black Boxes and Lua Security   
    This is an important question regarding construct scripting... Will player Joe, who bought my flight stabilizer, be able to view the Lua scripts that are involved with it? Or will the scripts be visible only with the blueprint master for that construct, making the construct purchased a magical black box?
     
    Obviously, as a savvy buyer I would want to review any scripts to make sure there aren't any hidden backdoors or overt flaws in the script. But on the flip side, as a builder I wouldn't want everyone and their dog to see my scripts and copy them for free to their own flight stabilizer... That would be very uncool.
  3. Like
    CodeGlitch0 got a reaction from yamamushi in "Resource Tokens" for player item trading   
    This is the tagging article, I was referring to with ownership descriptions
  4. Like
    CodeGlitch0 got a reaction from yamamushi in Hi Everyone!   
    Many.  I primarily develop in C#, HTML, and Javascript on a day-to-day basis, though.
  5. Like
    CodeGlitch0 got a reaction from yamamushi in "Resource Tokens" for player item trading   
    NOTE: I've posted this as a random comment on another posting, but I think it is worthy of it's own discussion...
     
    From my early on in the DU, I plan to focus on building and selling useful (scripted) tool and transport constructs. To help with this, I am mulling over the idea of creating a small "Resource Token" construct (the size and shape of a coin) that players will be able to trade with me at any time for product.
     
    For example, I might not have a lot of money available at game launch, so I would give out these "resource tokens" to other players instead of money for the resources they give me.  Later, once I have built items for sale, I would allow players to trade the resource tokens freely for finished products instead of game currency..  Essentially, it is an IOU.
     
    Suddenly, my resource tokens have suddenly become an alternate form of currency that players can trade on the game Markets for game currency if they so desire.
     
    Obviously, I realize that this would require the honor system on my part. But that is typical of any cottage industry, isn't it?
     
    What do you all think of this idea?  Would you accept resource tokens in place of currency early on in game?
  6. Like
    CodeGlitch0 reacted to norab7 in DevBlog: From Barter to Market Economy   
    This also, I mean what natural sink could there be when the only NPC we know of is most likely a AI in the starting Arkships..... wait a tick.... what if we mine the currency such as 'gold' for a example and we have to use this gold to build some of our machines and such. That would give us both the way to get currency and the sink that it will go into. Also would give us a reason to build big-ass machines to dig into the earth looking for more of it all the time. Purpose to leave a planet when it's run dry and not just stay in one place..
     
    I still wonder what the currency is thought and what connection it has to what the players plan on doing.
     
    nora,
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