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0something0

Alpha Tester
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  1. --scan log Fri. 2017-10-3 EST --

    TARGET:

     

     

    Domain: board.dualthegame.com

     

    --scanning--

     

    RESULTS:Salt:60%

    TREND:Rising

     

    --end of log--

     

    In all seriousness, thread lock please?

  2. I was thinking that there could be Unpowered personal transport such as bicycles, skis, wingsuits/hang gliders, and the like. Possible usage of these items include:

     

    Covert Operations: I assume while constructs stay when you log out, player avatars and their items/equipment don't, allowing for spies to hide their tracks more easily. Even if they don't, this might make for a much more discreet method of getting around undetected over longer distances.

     

    Open Military Operations: In cases where armored vehicles and other powered tools and the logistics train to support them may be unavailable or limited, such as getting a foothold on a hostile planet(think orbital paratroopers), or just regular paratroopers, equipping soldiers with means of personal unpowered transport may be a good idea. 

     

    Personal transport: In rough terrain or in crowded areas, using cars or aircraft may be unfeasible. 

     

    Sport: see DICE

     

     

  3. Please post on the other thread. 

     

    I was thinking that there could be Unpowered personal transport such as bicycles, skis, wingsuits/hang gliders, and the like. Possible usage of these items include:

     

    Covert Operations: I assume while constructs stay when you log out, player avatars and their items/equipment don't, allowing for spies to hide their tracks more easily. Even if they don't, this might make for a much more discreet method of getting around undetected over longer distances.

     

    Open Military Operations: In cases where armored vehicles and other powered tools and the logistics train to support them may be unavailable or limited, such as getting a foothold on a hostile planet(think orbital paratroopers), or just regular paratroopers, equipping soldiers with means of personal unpowered transport may be a good idea. 

     

    Personal transport: In rough terrain or in crowded areas, using cars or aircraft may be unfeasible. 

     

    Sport: see DICE

     

     

  4. Of course, the problem with fighting annoying people for me (on anarchy minecraft servers) was that there is no way I can catch people that didndamage. So it would be nice if there was some sort of device that logged all the players that enter a certaim area, especially without having to get a TCU.

  5. I'm honestly not that worried about big orgs. What I am worried about however is the people who do it "for the lulz/because they can". I don't really see any way to guard against them without joiking latge orgs or spend a lot of money hiring mercs 24/7 (assuming we dont have autoturrets)

  6. Ramming mechanics would make the Kessler Syndrome real...

     

    There could be specialized jobs to harvest space junk to minimize the effects of Kessler Syndrome. Or, some warring nation could deliberately induce it to blockade a planet.

  7. 6 hours ago, CaptainTwerkmotor said:


    Cinderfall doesn't exist anymore :V

    I guess you mean BOO is gonna be the one to rule them all and in the dank memes bind them?

    Haven't really kept up with DU politics. I thought the entity exists but with a different name?

     

    But yes. Any org without hundreds or more members will probably get ganked out of existence unless:

    They are the ones who are ganking others

    They are spread across all timezones(but that brings a whole new issue in coordination)

    They remain independent but have the backing of said large org

    They don't have any physical assets(i.e. they are infantry-only mercs. This may change if there are auto turrets)

     

    Which basically means you and your group of friends playing together as if this was Minecraft(2b2t anyone?) probably isn't a viable option. 

  8. 1.but it is possible to make it so you need more delta v in general. This will also make SSTOs harder, promotingthe need for said space elevators and other innovated launch assist structures. 

     

    2. From a rl perspective, space elevatord would make sense because they make space access easier, allowing for tapping into asteroid riches. In fact, the colonists would probably establish a space economy and infastructure before colonizing planets. (See

    For details) but its a freakin game so*

     

    3.When I mentioned nuclear, I meant all sorts of nuclear reactions including fusion and antimatter.

     

    *we can handwave this away by saying that there was a critical error and this was the contingency plan

     

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