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Anasasi

Alpha Team Vanguard
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Posts posted by Anasasi

  1. I'm sure I saw a topic about this somewhere, but I'm unsure and am not holding onto the links like some. 

    Anyway, the ability to custom build defensive weapons, or even offensive weapons for settlements/space stations/capital vessels would be a great thing, as it can allow for great versatility within a single weapon system. Though, the size being put into effect, maybe it starts on x 'weapon platform' then you can build to the limitations on the platform, i.e, Small, Medium, Large, Capital, etc. 

    :D

  2. Welcome to the forums! :D

    Good to see more and more people coming aboard.

     

     

     

     

     

     

     

    I can't wait to find some similarly minded people around and playfully speculate on the crazy possibilities this game "may" allow...  :D

    Nor can I, ;)
    Hopefully it allows a lot like space engineers, but on a more grand scale!

  3. Well it was at least suggested a while back that this will be the case. The game is supposed to work on newtonion physics, and fuel weight has come up often when discussing the overall ships performance. 

     

    As for system travel, there will be at least 2 methods of FTL. One will be an FTL drive on your ship, allowing you to travel anywhere you like (including across a system it is assumed). The second would be the stargates. These are large investment structures that require infrastructure on either end, but offer nearly instantaneous travel. It is not known if it will be a 1 gate to 1 gate linkage or a multi gate network.  But I doubt you will see these linking 2 points in a single system. 

    Understandable, just got into reading about the FTL stuff, still catching up. Of course, if it works on fuel weight and such, would it not also take into account the weight of cargo, etc? Meaning your cargo ships are surely going to have a slower take off time. 

     

    And as for star gates. I would assume they'd be limited to linking two systems, though, I would hope so as you have FTL to cross the system in the first place. 

     

    Hopefully there will be a reasonable speed limit. I can't stop thinking about space engineer's 100 m/s speed limit that really ruins a lot of fun in the game.

     

    I'm pretty sure that sublight speeds will be determined by what the physics engine can handle. Space engineer's top speed is so low because their game's physics engine will cause collisions to freak out if two objects collide going any faster than 100 m/s.

     

    Space Engineers top speed is rather dismal, but then again, they are working on a small-ish scale as well. I guess if they had of planned it somewhat better and made sacrifices here and there they could probably have pushed the top speed further. 

     

    Regardless, lets just hope it isn't limited too hard. I would like to be able to make an extremely speedy frigate. 

  4. A random thought, along with the usual "sorry if this has been posted here already"

     

    I'd like to have the ability to scan cargo containers to see what is inside of them, and for this capability to have LUA hooks so that we could, for example, script the ability to look for prohibited/illegal cargo when people dock in our stations.

    I like the idea, what if we iterate on that again and say, make specific containers scan proof as to try and stop piracy/avoid it being detected by station owners etc. But have a drawback, i.e, they require more power, are smaller and such? 

  5. I'm going to have to look in to making an "Eve Survivor Group" here soon. Haha.

     

    Welcome to our community!

    EvE Survivors? Hahaha, sign me up. 

    I just got tired of the game after playing for too long in a single stint again. 

     

    Thanks for the Welcomes guys! :) 

  6. Hi there all!

     

    First and foremost, I'm quite happy to see a game like this in development that could possibly rival EvE, as I have recently burnt myself out playing that. I was surprised I nearly missed this at E3. Good to see a dedicated community already popping up and good to see dedicated devs.

     

    I am a gamer of many genres and styles, depending on the time I might be playing many survival games, many RTS games or other. But anything space related I am going to be big on.

     

    I'm just curious at the moment after reading a bunch of posts etc as to what timezones others are from, i'm from Down Under and definitely feel usually like the minority in MMOs.

     

    Anyways, I hope to stick around for the entire development and hope you are all having a fantastic day!

  7. I always liked the idea of a news system to state that x/y was happening in system/region a/b. They do it in EvE, but to a limited degree with only updates to war, Incursions and bounties. The ability to customize your own feed via a form of RSS would be ideal though to get rid of things you don't want to see or really care about.

     

    However, I would also enjoy seeing the ability to write news, possibly, so that you open up an avenue for people to report on wars, successful stories of colonisation, etc. It could make things either interesting or I could have just suggested something terrible.

  8. I'm going to assume on a whim and a hope that acceleration will be directly affected by your weight to thrust ratio, the heavier you are the slower you are to accelerate and harder you are to stop.

     

    A cap to the speed limit would have to be quite high, if there was one at all, you are trying to traverse solar systems via conventional drives after all.

  9. My hope being, after seeing the concepts that Ripper has just shared, is that you may have a general hold for all sorts of items and then there would be more specialized holds for certain items that cannot be carried without containment, or just specialized for needs based on the players want to transport certain goods.

     

    I.e, Massive containers that are specifically specialized in carrying ore, but in large quantities compared to say, the general containers. That way a player can specify what he or she would like to move around and have ships/vehicles specifically designed to those tasks.

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