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Gontharas

Alpha Tester
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  1. Like
    Gontharas reacted to Phroshy in How hard (or easy) will it be to earn DAC?   
    Nyzaltar already quoted my main points against lootable DACs, so I don't need to repeat myself. While I find the compromise agreeable from a purely game mechanical POV, I still feel it's a pointless waste of development effort for something that is bound to have so little effect on the game.
     
    I'd like to add something different, though, directed at Nyzaltar and the team. I believe someone already mentioned it in the last (unofficial) thread on the subject, but this topic of lootable DACs or not is probably not quite as hot or as important to the community as it might seem from the furious debates. There are just so few gameplay elements yet that are really set in stone, so when NQ announces something that does sound like a definite decision was made, naturally we will all latch onto it and tear it apart.
     
    DACs are maybe the first thing we are able to discuss in a factual manner, rather than the pure pie-in-the-sky speculation we are left with concerning almost everything else in the game at this point.  
     
     
     
    Well, now I'm baffled that nobody else thought of this yet, or at least I haven't seen this idea. Sounds like a pretty straightforward alternative.
  2. Like
    Gontharas reacted to GalloInfligo in How hard (or easy) will it be to earn DAC?   
    I am against having Loot able DACs in game. for the following reasons.
     
    1)  It is assumed that once you use it to add to your game time, its a timer, so if you know you are going to be off line for an extended time, you should have the ability to buy them when they are cheap, and hold onto them for when you need to use them.
    2)  It is not IMHO emergent game play to loot these, as they have no real game world purpose so why should a character even want them?  Resources on the other hand, yes a character would desire that.
    3)  This whole market crashing BS can still be done safely using the safe zones or other methods as described by GrandMasterApex.
    4)  If Credits are non loot able, which has a real presence in the game, why should DACs not also be safe?  It is more emergent game play to demand the ability to loot credits.
    5)  IMHO it is a better plan to resolve these complaints of hoarding, by making these items only able to be sold or traded ONCE.  This solves almost all of the legitimate complaints against keeping them non-loot able, but also lets players hold in game purchased ones till they need to use them safely.  This will also stop scams and griefing people buy luring them out to remote PVP areas with extremely low prices, to only be pounced on after they are purchased.
     
    I also think it is ridiculous to be taking so much of the community's time and NQ's time discussing this now when the release of the game is 2 years out.  I would much rather have the NQ team focusing on building a great stable Alpha, and construct vs. construct combat, you know the important EMERGENT game play.
     
     Also I thought since most of the PRO loot able arguments were coming from EVE players and supporting how great it works in eve I would share the following link.
     
    https://community.ev...ges-on-the-way/
     
    In particular this part of it.  "The PLEX Vault will allow you to move PLEX safely throughout the universe rather than having to move it in a ship."
     
    So i personally consider all "this is how it works in EVE " ETC. arguments invalid since it no longer is the way EVE works.  Also I would like to add that if it was working so well why did CCP change it and should we also then consider the why and the route they went.
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