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Retired_samurai38

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About Retired_samurai38

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  1. I'm pretty sure that about half of the gaming community thinks that hacking is the Watchdogs B.S puzzles or the idiotic Assassin's Creed 4: Black Flag puzzles. And that's really what most gamers are used to when it comes to cracking codes. Ubisoft's puzzles may see very different, but every game puzzle has one thing in common: They are all unrealistic. Hopefully if NQ is planning on doing hacking mini games, they make realistic puzzles. This means that sudoku doesn't work. I suggest that NQ researches what hacking REALLY is, and how it is done. Because now, mostly nobody in this community
  2. I just remembered the first step to building a spaceship is building a core. I think that depending on what direction the core is facing when it's built will determine where the ship's gravity is pulled.
  3. IMAGINE THIS: You're in the control room of a freighter ship with twenty other players. You're all trying to navigate the ship, but everybody's going wild on their microphones. And it sounds a little like this- "TURN THE SHIP LEFT...NO NOT RIGHT, I SAID-" "SHUT THE HECK UP I KNOW HOW TO DO THIS!" "GUYS I CAN'T FREAKING HANDLE THIS COMPLAINING!!!!!!!" "Okay I'm the captain, so I'm in charge of every one of you...... so just be quiet so that-" "NO, THIS PILOT CAN'T DRIVE. HE-" "I CAN DRIVE, BUT NOT WITH YOU SCREAMING IN MY EARS!" "EVERYBODY OFF THE SHIP!!! I'M HIRING A NEW CREW."
  4. Thanks guys for letting me know what's going on. I was just worried about DU being turned upside down.
  5. The concept of a universe with billions of planets in a game is absolutely genius; the experience could be limitless. I think that this is what Dual Universe is turning out to be. If they make one huge server with millions of planets, how could anybody find or see each other? I call this pulling-a-no-mans-sky. Yes, organizations do spawn together, so teamed up players don't go on scavenger hunts looking for other org members. This is smart. But, it's dumb that the entire universe is huge. I remember hearing that DU was supposedly one enormous server. About half of the gaming experience is typi
  6. The concept of a universe with billions of planets in a game is absolutely genius; the experience could be limitless. I think that this is what Dual Universe is turning out to be. If they make one huge server with millions of planets, how could anybody find or see each other? I call this pulling-a-no-mans-sky. Yes, organizations do spawn together, so teamed up players don't go on scavenger hunts looking for other org members. This is smart. But, it's dumb that the entire universe is huge. I remember hearing that DU was supposedly one enormous server. About half of the gaming experience is typi
  7. Now don't get me wrong, Dual Universe looks absolutely outstanding! But........ there is a problem. When I was watching the ten minute DU gameplay video, when JC lands on the space station, there was a problem. Because space does not have gravity, the spaceship and the player should be floating all over the place. Of course everybody knows that the game is not mechanically realistic, and to them it seems okay. Actually, this is a major problem. If space in DU has gravity, there is only ONE way to land on a space station. Somehow, walking on the space station is possible. But it seems that if y
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