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Sullos

Alpha Tester
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  1. Like
    Sullos got a reaction from Neuroscientifica in Logging off Aboard a Moving Construct   
    Hello all DU Community Members!

    So I have been reading and watching lots of things, trying to make sure I am up to date before I ask any questions, and I have come to a point where I realize that I can't quite find a respective answer or possible solution to a problem which I see to be quite a big one...
     
    The Problem.. I hope..
    So as far as I know, when abroad a vessel / moving voxel construct, you are completely fine when online, you can edit the ship, do whatever you want, and you can just travel along whilst your vessel goes from Point A ------> Point B.
    That is all very awesome and quite clearly something that would be needed in the game for an immersive experience.

    However from what I have read, if you were to Log Off from the DU service, if your vessel was still moving, your body will have saved its location where it was when you logged off, and upon re-logging in at a later date (for example say 1 day) you will find that your vessel has moved on for 1 Days worth of travel time (provided it had the energy and it encountered no problems etc.) and your body has logged in where it was 1 Day ago.

    This for me is a problem, and also the fact, that in my mind at least, a truly immersive experience would allow you to log off, let your ship keep drifting / moving onward, and then come back and perhaps you have reached your destination.
     
    Clarification
    So, to clarify my point in simpler terms..
    - Is it true that logging off saves your location in the universe as a X,Y,Z Coordinate as opposed to saving it on board your voxel construct? (from what I can tell from videos and wiki pages, as well as what makes sense in my own mind)
    - Or does it work some other way?

    If I am indeed correct in my presumption, might I ask if there is any known way, or if there will be anyway of logging off on board a moving construct, and upon re-logging you find you are still on your construct?
     
    Possible Solution
    My suggestion to this problem would be something as simple as making it possible to log off inside of the control unit element (In my opinion this ones seems a little wrong), or something like a Stasis/Cryo Pod Element.
    Upon entering the Stasis Pod, you are making your player coordinates dynamic, instead of static, and thus when re-logging into the game, you awake still as a dynamic set of coordinate mappings, and you would have to leave the stasis pod to return to being static (normal playing mode again).
     
    Scenario
    The Stasis Pod idea imo, opens up a new world of game play too!
    Imagine being able to hunt down a ship trying to make a flee from a system, the player is offline, in his/her stasis pod, and has no idea they are about to have their vessel attacked.
    The enemy ship could blast a hole in the ship, match its speed and attempt to board it.
    They find the accused system fleeing victim in their stasis pod. Instead of killing them in their sleep, you detach the stasis pod from their ship and move it on board your own ship, taking them back to some galactic authority so that they may face whatever charges they deserve when they log back in.
    Of course that is a scenario that I'm not too sure how it will entirely play out, but it seems cool.

    Why I Want It
    So I see space travel as a serious endeavor to take unto yourself. And whilst there will be massive corporations that will spend many days and weeks researching new tech, some people, maybe even myself, will consider the slower route. Say for example I wish to make a sub-light speed ship, slow, but capable of reaching a desirable solar system. However the catch is it will take me 2 real weeks to get to the closest system. So I build a ship, fill it with some supplies, basic living needs and off I go. I would come on to the server when I can, do some research on board my ship whilst traveling, but I would like to jump in my Stasis Pod when I log off so that I may keep going on my 2 week mission to find these new worlds. I would love that.

    Conclusion
    So in conclusion.. I hope I wasn't wrong about why I started this topic, otherwise I spent a bunch of time writing a pointless post
    And I wasted your time.. so I am sorry about that..
    Otherwise, thanks for reading and I would love to hear any thoughts and opinions!
    Thanks!

    - Sullos
  2. Like
    Sullos reacted to Hotwingz in Water, Pledges, Connectivity, and Painting Elements!   
    You are very welcome.
    There is a surprising amount of information available already but there is still so much we dont know.
     
    As for glass and coloured lights I think we can speculate on it.
     
    They are both obvious voxel materials so the only reason we wouldnt see them is either not enough development time or technical constraints. One can be fixed given enough time, the other not so much.
    I think its pretty safe to assume some type of transparent material will exist.
     
    We said No Zombies!
  3. Like
    Sullos reacted to Lethys in Water, Pledges, Connectivity, and Painting Elements!   
    In some YT video JC mentions glass voxels (I think it was the Graystillplays one, not sure though). As far as I can remember he said they're looking into it and want to implement them but they have some issues (can't remember why....twerk?)
     
    We don't have any info on changing colors of lights or other objects (except voxels) - but an educated guess here would be: probably not at release, but maybe later on they implement a custom painting system of some sort.
     
    I don't intend to silence people or preventing them from asking questions - by all means, ask, watch videos, read and talk about DU to your friends - as long as they weren't already discussed in lenght. I'm really patient with newbros but some are just....necromancers
  4. Like
    Sullos reacted to yamamushi in Water, Pledges, Connectivity, and Painting Elements!   
    Just a random thought, but living in a space station would be very similar to living in an enclosed environment underwater, would it not?
  5. Like
    Sullos reacted to Hotwingz in Water, Pledges, Connectivity, and Painting Elements!   
    Hi there, those are some questions.
    I'll do my best to answer them and I'm sure other people will add to it.
     
    Water: Water at the moment is a static block. No flow mechanics, traveling under water seems to not work right now. Maybe a hovercraft can travel over it. Building on water is also not possible right now. At least thats what I understood and I could be wrong.
     
    Connectivity and Pledges: Since the server tech uses distributed load I can imagine there wont be just 1 connection to europe. I suspect DU will run between several server clusters around the world. In that scenario you would connect to the closest to your location. Again this is from my understanding the technology behind DU.
     
    After this pledge portal we will get 2 more portals. You will be able to increase your pledge at any given time up until release.
     
    Painting elements: This will not be possible I think. Elements are static mesh models with a predefined art style. This leads me to speculate you wont be able to paint them. But I could be wrong, NQ does seem to provide as much creative freedom as possible. So maybe this will be a to be announced feature.
     
    I hope this helps you.
     
    Anyone, feel free to correct me if needed.
  6. Like
    Sullos reacted to Lethys in Water, Pledges, Connectivity, and Painting Elements!   
    To elaborate a bit more on what Falstaf already said:
     
    In the Rules&Announcement subgroup you'll find all three AMA (ask me anything) threads. Read them, they answer A lot of questions.
     
    Water
    No flowing water for release but (as answered in the AMA event) they think about underwater bases and stuff.
     
    Pledges
    There is plenty of time for pledging left, although the rewards might be less later on.
     
    Servers
    DU is based upon cloud servers, so you will connect to the nearest one. No problem for pings.
     
    Painting
    You can paint voxels so far, shown in the ship building video. But afaik you can't build elements with different color.
     
    Welcome to the forum and have fun reading all the deven blogs, watching the videos and using the search function (pretty please - this advice has nothing to do with this post here which is perfectly fine)
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