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Sanguinius

Alpha Tester
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    Sanguinius reacted to fourteen in Still the same problem as pre-schematic era   
    It isn't a problem that organizations can build effective factories. The game is designed to encourage player's organizing amongst themselves to do things which are otherwise impossible for a single player.
     
    The problem addressed by schematics was this: Rather than buying and selling at markets, nearly every player makes a small factory to produce the basic supplies he needs, stifling economic activity. Schematics serve to raise the cost of production to incentivize specialization and market participation. This has been achieved, and the schematic system makes it cheaper to buy items at market unless you want to mass produce them. This in turn incentivizes players and organizations to produce more goods and sell them to players now turning to markets for supplies.
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    Sanguinius got a reaction from ShibbyGuy in Impulse Drive for more of an added Sci-FI Experience   
    Oh boy that would be super cool. It always hurts my heart when i build a super cool ship and then have to add tons of Wings, Adjusters, brakes, and airfoils so it can fly. But a potentialy new Internal System which combines all these should be challenging for the Player to place. it shouldnt be a shortcut to make shipbuilding easy. It should be a complicated costly tool to improve aesthetics.
  3. Like
    Sanguinius got a reaction from NQ-Naunet in Impulse Drive for more of an added Sci-FI Experience   
    Oh boy that would be super cool. It always hurts my heart when i build a super cool ship and then have to add tons of Wings, Adjusters, brakes, and airfoils so it can fly. But a potentialy new Internal System which combines all these should be challenging for the Player to place. it shouldnt be a shortcut to make shipbuilding easy. It should be a complicated costly tool to improve aesthetics.
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