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decom70

Alpha Tester
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Posts posted by decom70

  1. On 9/16/2021 at 4:31 PM, TheGeek said:

    So let me get this straight...

     

    Being shot at will cancel warp. So the tiniest pirate fighter can keep even a large freighter/capital ship from warping away just by shooting it. Isn't this catering to pirates a little TOO much?

    My man. A XS Fighter? Just shoot it down.

    Though I still agree that the mechanic should be slightly different. Like someone else here suggested, the more damage is taken to either shield or hull, the more likely for it to fail. Meaning, if a M Core shoots a broadside at you, that's a warp failure, but not if a tiny XS fighter takes a few potshots at you.

     

    On 9/16/2021 at 5:51 PM, Knight-Sevy said:

     

    You are right. the initialization of the warp should with its energy consumption should cut the shields. I will propose this, I hope it will be on the next patch.

    Hell no, that is a terrible idea. If that were the case, you would have no chance to fight back.

     

     

  2. 2 hours ago, Elias Villd said:

    I agree that this will clearly not please everyone ^^ '

    However, it is important to remember that this is not a game in creative mode, solo / co-op with a lifespan of 50 hours.

    Currently, far too many things are simple, and the complexity is .... no it's not the right word .... accessibility, that's better ^^ '
    The accessibility is too high, everyone can do everything so easily, no need for other players directly or in direct, little cooperative effort ... etc

    In short, people find it hard to see the game as an MMO whose goal is to build a new civilization at the moment, and an infinite one to take, manage, create its role in this world.

     

    Anyway, why am I saying that ??! Well because without wanting to criticize, even if I know that a lot of people will fall on me ... well the players want everything to be simple, accessible ... etc to play quietly in their corner and do everything so easily . And that goes through the elements, the industry, the management of the damages ... etc

     

     

     

    Anyway, after this intro, basically, I'm clearly positive about adding a final destruction! It is clearly a necessity! (and contrary to what we hear, many games have definitive destruction, because it is a need to have an economy that runs, even on management games ... etc. everything is CONSUMED it comes back to the same) .

     

    BUT ! I am not necessarily in favor of this system of life, even if I REMIND IT, IT IS A FIRST ITERATION, THEREFORE TEMPORARY and INTENDED to change.

     

    This is why I am much more in favor:

    •  1 single life for all the elements (a destroyed element should not logically reshape by wonder)
    •  much more HP for the elements
    •  a degree of performance directly linked to the HP of the element ( fuel consumption, t50, thrust, tracking speed ...etc)

    What's the idea, before I get spit on me ^^ ', the idea is to make the complete destruction less frequent, but still impactful. Some examples to explain:

    •  In PVP, we could have a lot less elements destroyed but a lot of damaged. This will keep value to recover in combat, while allowing to weaken a target.
    •  For ship crashes, well some elements yes would be completely destroyed, and IT MAKES LOGIC if you spit yourself out, but a good part would be damaged, even sometimes close to destruction.
    •  This will avoid having second-hand pieces lying around for nothing because they have X lives on Y ... etc

     

    Obviously, the idea will greatly benefit from a recycling system to create the scraps, from destroyed elements, since the DESTROYED elements SHOULD NOT DISAPPEAR BY MAGIC ^^ '

     

     

     

    There you go, now you can spit on me because I have circumscribed the players who want everything simple and easy and without fuss ^^ '

    That would be even worse. In PVP, during a Fight, your elements will blow up. Multiple times. And you will need people to run around and do repairs, on bigger ships. You cannot bring an entire second version of your ship into combat, just to replace Elements that have been destroyed. 1 Life, or 3 as planned by NQ, will make PVP an absolutely unenjoyable Nightmare. If you want Durability so much, give the Elements many more Lifes, so they can actually last an entire Combat Encounter, and be replaced afterwards. And preferably then, be salvaged by the Proposed salvaging Industry by OP.

    A single life for Elements would be Nightmarish even outside of PVP. You entered a farout Planet, just burned in the atmosphere and destroyed a few adjustors. Don't have any with you? None beeing sold? Well, too bad, your screwed, go Force Respawn yourself and try to rescue your ship with another one, or spend Hours building up a Industry on that farout planet just to replace a few stupid parts.

     

    1 or 3 or comparable low amounts of durability, or even durability at all, is detrimental to PVP, and as it is intended by you and Novaquark way too punishing for players.

    Ship crashes, too, are already punishing enough. Your ships Elements are completely wrecked, and you are in danger of losing your ship to someone coming to salvage it.

     

    In its current iteration, as described by NQ, it will also INCREASE the amount of trashy useless Elements you have lying around, because they are now useless with less than max durability, couldn't be reused without a element scrapping mechanic, and cant really be sold because nobody wants Elements that are about to be destroyed.

     

    Your argument for just more HP for Elements is not a good idea too, since it will just unecessarily drag out fights, waste more ammuntion making PVP even less of an incentive, and bring the HP of Elements to an unreasonable difference in comparison to Voxels. Might as well armor yourself with just Elements then.

     

    Either increasing lifes aka durability to much higher, like 20 lifes or more, with automated replacement(not manual), or completely removing it, AND the addition of scrapping elements into parts and scrap (with loss of course) is necessary. The way it is currently is planned, or how you suggest, is a detriment to the game.

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