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Xenoform101

Alpha Team Vanguard
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Posts posted by Xenoform101

  1. Hello Nyzaltar and community, erm.. in my opinion.. many games out of the Sandbox corner with building tools have an extremly big voxalized grid .. and that restricts your imagination a lot. Will it be possible to build ingame with finer (e.g. smaller voxel grid) tools? Greetings The Spacemonkey

     Luckily, early in the thread they stated man-made voxels are planned to be around 25cm. Comparing that to the average sized person's height is about 7-8 voxels. At that size you can create quite a bit of detail.

  2. I understand the lack of realism brought forth by the ability to know someones back story. My feeling is that in a sci fi game, the only way someone can know this information about you is to 'scan' them. Even then I suspend my disbelief just like I suspend my disbelief when I see someones name floating over their head.

     

    Now imagine an optional setting that would hide the floating name until that player said it Would be nice for those who are heavy RPers. Could turn into a simple mini-game that might spur additional social interaction. Of course it could back-fire aswell.

  3. Myself, i am a big fan of character customization. I think the closer i can get to being able to anyone's real face the better.

     

    As for written biographies, I'm not a huge fan for the sole reason that it is for role play, which when you think about it, its weird that someone can know your life story before you even say hi. If its on a console or data pad on your ship or residence, I'm all for it. Now how that relates to character customization, its simple, clothing.

     

    Clothing can be a visual biography. For example, Things can be as simple as a red arm patch to show that you are an expert pilot versus say a green arm patch that says you are a novice pilot. Maybe you could have fancier helmets the more building work orders you complete. You could have a formal looking suit when you get enough money from the exchange/market/auction house. So on and so forth. But if this route is chosen, It would be extremely nice if you could change what you are wearing at any given time, might need to visit a closet or outfitter though.

  4. Personally i like the idea of warp gate travel, it opens a realm of possibilities.

     

     Say you wanted to be an explorer, but what would be the point. In current games, you would just see a destination and you might have your name attached to it but that's about it. Now take it one step further, you brought a portable gate with you. Now that adds some interest but it could be "overpowered". So we stick in some limitation, lets say it has a limited range.

     

    Well that's all fine and dandy but would there be any tangible reward from such a thing. I say yes, a toll fee for anyone else using it. But how would you get people to use it, one way would be to have some builder friends build a hub city. But you may need to add extra incentive to visit this hub city. So remember earlier i said the gate was portable, portable things are usually week compared to their full blown counterparts.

     

    So how about we upgrade the gate. Easiest thing to do would probably to extend range. Of course the connection must be mutual so if a gate is in range of the upgrade gate  but the upgraded gate isn't in range of the other gate the could be no connection. So effectively a long distance connection between two upgraded gates would be a highway. 

     

    Now that the construction concept is there, What would the gate traveler experience be like? Many games usually have it so you get ready to jump, you jump then you arrive. Not much excitement there, especially if you have to make multiple jumps. How about we add some excitement in the jump. Maybe there could be a mini game in the wormhole.

     

    Back to the portable gate, lets say since its so low power it's inherently unstable. Because of that, the wormhole shows it by weaving erratically which if your ship touches the outer edge it would take damage. Now if the gate was upgraded it would be a smoother ride and maybe the wormhole would bigger to accommodate larger ships.

     

    The one flaw with that would be that it may add more time to travel that what once may be accustomed, and multiple jumps might be annoying. But what if you had to plot your course before hand, to which there would be no need to stop at each gate but the wormholes behavior would change dependent on the section you are in. So if you started in an upgraded gate section but at one point ended up in a portable gate section, the wormhole would start off smooth then end up erratic. But the advantage would be since there was no need to slow down and speed up for each gate, the time would be significantly reduced than if you had to start and stop at each gate.

     

    Well that's an idea i had on the matter. Probably a little more complicated and longer than it needed to be, but shows that there is potential in the warp gate method. 

  5. Figured i'd say hi. Can't wait to see this game in action and mess with the limits of its building tools. Also i cant wait to see the things others will make.

     

                                                                                                                                 Xeno aka Squishimus

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