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Yamamoto

Alpha Tester
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Everything posted by Yamamoto

  1. Oh yeah, that's what I meant, as you say, definitely you can't put a mechanic for that type of thing, was just curious of what people think of the concept.
  2. Hi guys, I was wondering, what do you think of the idea for an Organization to restrict you from flying your own ship, instead you can buy different ship designs from them and then customize it slightly. Obviously, this cannot be applied to everyone, however I think using similar ship 'theme' so to say will bring a lot of immersion into the game. I guess it depends on how you look at it, players are free to design anything they want, even if it's totally out of line with a Space game, which at least for me hurts the immersion part. I am curious to see what do you guys think of flying wooden ships, submarines or anything ugly/out of theme for that matter. Do you think it's creative and cool or it ruins the experience?
  3. The only way I see it is if they make mechs as a character model, which doesn't include any moving parts in itself.
  4. Please update the thread if someone receives the email
  5. Any1 got their email yet? Sorry for the spam but I don't have any info whatsoever.
  6. Greetings, Thanks for all the replies, I went through the info and indeed it all makes a lot of sence. I guess that the devs got around that issue as well (since that aspect is going to be a huge part of the game). Although I'm now pretty confident, the final confirmation will be when the game is actually out or when we see some footage from Alfa/Beta testing. Can't wait , I hope that there are hundreds and thousands of players that are gonna play the game.
  7. Hi again, Basically this is what I mean - https://youtu.be/Rg3Jo-Ul4Qw?t=1047 . The players are non stop rubber banding even at low speed - Of course this is a completely different game , I am totally awere of that and the Vehicle does have wheels (JC mentioned that wheels might be difficult do add as they bring a whole new set of challanges for Multiplayer) , however this same issue persists in almost every multiplayer game - ARK Survival - Another good example for huge rubber banding when stuff is moving. I really hope the devs found a way to get around that issue, especially when we can expect to have HUGE ships moving really fast with lots of players on board. Of course, the best way to know is wait and see, hopefully someone more competent can share His/Her knowledge on the matter even sooner. Regards, Yamamoto
  8. Hi guys, I have been wondering about a problem that might arise regarding multiple Players occupying a large Ship/Station. Now, as far as we have been informed, players that are far away from you will be updated less frequently. My question is, how are Players going to behave in a Large movining object. In some games (like Space Engineers) this causes the player to experience rubber banding and lag spikes , generally walking normally in a moving ship is quite hard to achieve in multiplayer. For example - Some ships might be as big as 2-3 KM in lenght , containing hundreds of players. How will the game handle the position update for everyone, without causing the above stated issues. I would really love to get your feedback/opinion on this, hopefully some of the Devs can have a look at the post. Sorry if the case has been discussed already and thanks in advance. Kind regards, Yamamoto
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