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Posts
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Posts posted by Ripper
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Here are a couple of quotes from the LUA scripting devblog:
"Engines are real (they physically push your ship where they are, with the power they have), gravity is real,"
"The exact details of how this is done in terms of control and dynamics are beyond the range of this post, but it involves simple Newtonian physics about torques and forces."That looks VERY promising. Would you agree they imply inertia?
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And scripts "shouldn't" be an issue. Copy & Paste.
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Will there be some type of "cleaner script"?
Imagine Alioth after 6 months. Even in the protected zone, there will be a lot of "crap" strewn all over the place. Some of this stuff will be from young kids, and some could be from disgruntaled players. I know that on a case by case basis, offensive material will be removed. But imagine the newbie area. Its resources will be depleted, and a TON of crap will be everywhere. Some of it will be from users who are no longer playing the game.
What does NQ have planned for the above scenario?
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Hi Zander,
Nyzaltar stated a few times that physics properties like gravity is very unlikely due to technical restrictions. Not sure if it includes suspension, but I guess momentum won't be implemented either.
You can check Space Engineers if you want a game which implement most of that. But it's clearly not massively multiplayer.
Regards,
Shadow
I was under the impression Nyzaltar said that force and mass WOULD be implemented in the game. I couldn't tell you which threads, but it had to do with engines.
This would imply inertia.
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I would expect cameras to be part of the sensor unit group. As for displays, I wonder if that could be implemented in the contol units group. The control units are supposedly completely customizable
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I've decided to just update the WIKI with the correct information.
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Dont you HATE games like Battlefield 4 where there's NO visual indicator for missile lock.
Please keep this in mind devs
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As long as it doesnt turn into a Star Wars Galaxies "Jedi Knight thing".
It took FOR E VER to figure out how to become a Jedi
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what about moving a player made stargate?
:evil grin:
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Can I shove that asteroid at your planet?
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And although it may be planned, I'm betting its made of a lot of sub-assemblies
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Hey guys,
Has anyone heard anything about piracy, smuggling, and bounty hunting? I haven't seen anything yet.
This may be a good topic for a future dev blog.
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Every time I hit a website with sound, I cringe. I just dont like it, and dont believe its professional.
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I have to say...
"NQ has their ducks in a row..."
Everything Ive seen from them is very detailed and logical. It definitely boosts my confidence in the project. I'm really excited to see what they can pull off.
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Im perfectly fine with you bringing a sword to a gun fight
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There has to be some level of granularity thats the cut off.
You wouldnt want to mix your own gunpowder.
I think this conversation is a bit premature. We havent seen them yet. Im sure theres plenty of parts to make stuff out of.
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So instead of a "size 1 laser cannon", maybe a scalable laser emitter?
The same would apply for gravity, propulsion, sensors, etc?
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Realistic distances in a solar system would require a FTL drive.
Realistic distances between star systems would necessitate jump drives or star gates.
Its not a question of either/or.
Its both.
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Im not a big fan of background music on by default.
If a prospective player visits the site from their work computer it could cause problems.
Definitely not the first experience NQ wants to give to someone.
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Here's my wishlist:
Generic Dashboard Controls for PDU
Generic Display Unit for PDU
Shield Generator
Reactor
Sensor Arrays
Radiator
Fuel Tanks
FTL Drives
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Hey Everyone,
Here's a list of Premade Game Elements that can be used to build with. Tell me what you'd like to see and I'll add it to the list. Then I'll update the list with confirmation from Novaquark.
Core Unit - CONFIRMED - Nyzaltar
Cockpits (Single Seat) - CONFIRMED - Nyzaltar
Engines - CONFIRMED - Nyzaltar
Boosters - CONFIRMED - Nyzaltar
Dashboard Control Unit (multiplayer ship) - CONFIRMED - Nyzaltar
"Propulsors" (Same as Boosters?) - CONFIRMED - Nyzaltar
Distributed Processing Unit (Scripting) CONFIRMED - Nyzaltar
Mechanical Joints
Generic Dashboard Controls for PDU
Generic Display Unit for PDU
Shield Generator
Reactor
Sensor Arrays
Radiator
Fuel Tanks
FTL Drives
Rotators
Pistons
Wheels
Tethers
Struts (Like metal pole, think Kerbal Struts)
Detach points, so you can make a satellite on the planet surface, fly it into space and detach it from your main vessel to orbit the planet.
A Button
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Here's the deal,
Client to Client isn't necessary. All of this can be ran through the server at the cost of increased overhead.
There's always a tradeoff for security, and it's NEVER 100%.
And there are always server side hacks.
If the alternative is a generic "RPG target", you're not going to get the granularity of FPS hit detection.
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What if they chose to have their location as 'everywhere' or chose to hit the enemy 'everywhere'?...
Sadly, I'm not familiar enough with voxels or how NQ plans on displaying their coordinates to answer this question. I would personally isolate all "hits" to a single voxel. Even missile hits. The clients would extrapolate the damage from there.
Scripting - Persistence of settings
in Builder Forum
Posted
I've been reading up on scripting and have a question. If I decide to create my own control unit that includes an interface to set custom joystick curves, will there be a way to permanently save the values? Something like a HD or SSD module?
Or will my settings reset to their default if I log out or you decide to perform a server reboot?
Thx.