Jump to content

Alsan Teamaro

Alpha Tester
  • Posts

    229
  • Joined

  • Last visited

Posts posted by Alsan Teamaro

  1. It couldnt hurt to keep the wishes and requests realistic. ;)

    Requesting clothes, realistic.

    Requesting a clothes designer, not very realistic.

     

    :)

    I see totally valid your opinion, expressed from your own and valid point of view. Now, realistic/Not realistic, well, you know is quite a subjetive thing. As Henry Ford said:

    “Whether you think you can, or you think you can't, you're right.”

     

    Cheers!

  2. An entire customizable outfit and character creator. Even more advanced than EVE's. Maybe even an actual mesh creator inside the game so you can design outfits however you want. Something like Marvelous Designer. Of course just false hopes here.

    I see it pretty posible, there's a lot of stuff from the community that the devs are taking to implement in future expansions. :)

    And nothing is impossible for a God Cat, uh?

    :D

  3. Some people may know too much marketing but too little of vibration...
    And they don't know exactly where it leads the habit of complaining and moaning... They only feel the results in their lifes, but they can't imagine how comes that pain and misery they suffer...

    For the rest of the community, you're great guys, thanks for your enthusiasm, it's almost done!

     

     

     

    PS: the big and beautiful things often begins with small and humble steps. Remember, for instance, that the Beatles were rejected by DECCA (the strongest music company back then) in 1962, before they went to Parlophone (a small filial of EMI). And yes, in that audition for Decca, the Beatles didn't sound precisely incredible (anyway, they were pretty lively and cool). So imagine the DECCA directors after the BIG BOOM of "the fab four"... Then, to compensate that historic disaster, they had to launch the Rolling Stones (which, by the way, they were fantastic to me too).

  4. This is very interesting, I agree in the need of trying ways for players to put their lifes in value.

    And I also agree about not to favor one style over another.

    Some equilibrium on this sense would be fine.

    By the rest, I can imagine the assasin running away for ever from the security forces of the organization(s) victim. And the chase would never stop unless the killer gave himself, just paying a heavy compensation for such an expensive killing.

    In this case, for instance, they (both the killer and the victim) would be more careful in the future.

    But, of course, I'm still open about this theme.

  5. Why do you say that we would all have a territory tile on Alioth?  It is only supposed to be a 100km planet, and claiming a territory will not be a simply task.  I haven't done the math yet, but if its 100km diameter planet, then there will be approximately 320 territory tiles wrapping the planet at the equator (each tile is 1km wide).

    Yeah, i was only expressing my longing...

    What I don't really know is how the territory issues will be managed in the safe zone, near the Arkship. By the way, someone (creator or devs) has said something about the size of the Safe Zone?

    Thanks.

  6. A possible and fair way: to name them with the nickname of the founders (the players who helped to make this game real). By order of date of their contribution in Kickstarter campaign.

    And if some of those nicknames are ridiculous, the organization of the explorer who found the planet (or system, moon, etc) can modify them properly.

    Simply a fair way between other good ones. Perhaps several of all these ideas we expose could be applied.

  7. Hey, thank you all for the feedback, i found very interesting the ideas and details you exposed. I hope the devs are reading us carefuly. And little by little the game become in a high level of fun and beauty.

    About the music issue, I meant that we'd first develop the hability and then we would be able to upload in the game the music we recorded in our real room/study/garage (although if the game gives their own tools to make it, it's also fine for me). After making a blueprint of it, we could sell copies of the songs, and even some organization could pay ingame money for publishing it massively in Alioth, making perhaps a contract with the artist. The thing is, If Alioth is not the Earth and people lives in Alioth, the music that will be heard comes from the artists in Alioth (with the exception, perhaps, in case the Arkship have carried tons of old CDs from Earth, hahhaa).

  8. Hello everybody,

    I'd like to know how the art and the artists are managed in the game (if it is planned already).

    Could a player develop art habilities (painting, sculpture, music, ornaments, etc), making Blueprints of their artworks and then selling (or exchanging) them to providers, stores, individuals, etc?

    Could these artworks be admired on exhibitions, museums, festivals, competitions (in Alioth) and be awarded?

    Could (for instance) exist a music billboard and radiostations, showing the preferences of the public in Alioth, about the songs that music players record for the game?

    Well, some ideas shown here. I think that if someone is an artist in his "first life", why not being it also in Alioth, and get a profit for it (ingame money)? :rolleyes:

    Greetings.

    PS: sorry if there is some writing fault. English is not my mother language (although  I love it).

     

×
×
  • Create New...