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Veln

Alpha Tester
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Posts posted by Veln

  1. Apple has never been cooperative with gamers. They just don't give a shit.

     

    If you have a mac and you want to play games for Windows, just buy windows and boot camp it on your mac. If you had enough money to buy an overpriced mac with a high end graphics card in it, the extra $100 to get Windows shouldn't be too much for you.

     

    That being said, make sure you have Apple Care if it's one of the newer Macs; the shitty thunderbolt ports blow out in 6 months - 2 years and the only one who can replace them is Apple (unless you know someone who's good at faking Apple hardware but they're few and far between). If Apple would have just stuck to USB 3.0s like the rest of the industry, this wouldn't be a problem.

  2. On 8/7/2017 at 7:08 AM, Kael said:

    From the latest Dev Diary we have been shown screen units, but we haven't been shown physical how big they are or of they are scaleable yet.

    From what they showed it should be possible to 'scale' them by placing a bunch of screens and wiring them all up to each other.

     

     The way that type of scaling works, it gets more and more complicated and harder to use the more screens you add. Making a super giant screen would be a feat; not impossible, but really really really hard to do.

  3. 3 hours ago, Albatross678 said:

    Do we know if the screens will come in multiple sizes? If not you'd have to cut up and coordinate animations or images across a large number of screens for something to be visible to a large number of players.

    I don't think they said there would be different sizes. If there's only one size, I don't think it would be too hard to split up an animation between multiple screens.

  4. 55 minutes ago, Kuritho said:

    Fair point. But could address the problem of storing it?

     

    A voxel data would probably look like this on the server:

     

    -Transform (position and rotation: 6 numbers total)

    -Type (1 number)

     

    Total: 7 numbers

     

    A "shifter" would probably look like this

     

    -Transform

    -Type*5 (with example of 5 possible types to switch between)

     

    Total: 11 numbers

     

    So it's not really saving 5 voxels of data, its more like 1.6ish voxels of data per shifter in that example.

  5. 35 minutes ago, Kuritho said:

    Hey fun little fact: Voxels are not pre-fabricated constructs.

     

    Actually, a voxel IS a pre-fabricated construct. A vehicle/building/anything built by voxels is really just a cluster of pre-fabricated constructs.

     

    You aren't creating game assets by making a vehicle or building. You're using NQ's assets (the voxels and modules) to make clusters of voxels and modules that are shaped and function like vehicles and buildings.

  6. Personally I think there should be modules that handle animations and such, rather than making it a quality that you apply to voxels. You want an animation on your building? NQ can make a Billboard Module that renders a gif. Players with bad graphics can toggle it off if their graphics card can't handle it. The storage on the server would just be whatever the gif size is + the transform data for the module itself.

  7. 18 hours ago, Kuritho said:

    People would make small movies then.

    I'm down-

     

    Wait, what's that? Server processing power isn't infinite?

     

    Animations occur client side, not server side. They are however stored on the server, so the server would need enough space to store them. Bringing up processing power here makes no sense.

     

    17 hours ago, Kuritho said:

    What if a thousand players made 100,000 "shifters"? I see no reason why the server shouldn't lag like crazy.

     

    17 hours ago, Kuritho said:

    Hey guys, let's add a nuclear weapon that resets the map and costs 1 voxel of dirt.

    I mean, who WOULDN'T use it?

     

    What if someone in Eve made 100,000 titans and undocked them from citadels all at once?

     

    What if someone in WoW created 500,000 lvl 1 gnomes and marched them all into a city and killed everyone.

     

    It wouldn't happen, you're being ridiculous

     

     

  8. 5 hours ago, Inasyah said:

     

    Something tells me you played Nier Automata.

     

    Nier Automata is a brilliant game and you should all play it (but I wouldn't suggest the PC port unless you have at least the equivelant of a GTX1080 graphics card)

  9. 4 hours ago, mefsh said:

    string note;

     

    if(Question(true) == false)

    {

      note = "This is impossible";

    }

     

    if(Question(false) == false)

    {

      note = "This is also impossible";

    }

     

    if(note == null)

    {

     print("It always outputs true");

    }

    else

    {

     print(note);

    }

    This evaluation is correct :T gj

     

    But the code was an expression of Shakespeare's "To be or not to be, that is the question" XD

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