The predefined elements allow NQ to provide balance within the game.
Let's break down that turret posted in twitter.
There's a couple of cannons
They're attached to a vertical motor
They're attached to a horizontal motor
And mounted on a pillar and wrapped nicely in a skin.
We know that we have a LOT more capability of modeling voxels via the voxel tools game blog.
I'd like NQ to create the laser cannon "emitter". (essentially the functional cannon)
Then I could take that and skin it with my own skin. Then do the same thing with the motors and come up with my own turret. Or maybe mount my newly minted cannon on the wing of my ship.
Of course they shouldn't take it to the extreme of disassembling the entire laser, but the emitter still allows NQ to control the balance of the weapon, and I can make it look as cool as I like.
One Caviat: This would be fine for a weapon on a ship... but if our voxels are scaled to 25cm it wouldn't work for personal weapons. Encasing a ship cannon "emitter" in voxels would require a minimum of a 75cm (30inches) cross section. And that 75cm cross section is too large for most fighters as well. Come to think of it, this is most likely WHY we cant model most weapons.
Now I've convinced myself to let NQ do the weapons