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Darkmind84

Alpha Tester
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  1. Like
    Darkmind84 reacted to Veln in To Be Fair, You Have To Have a very high IQ to understand Rick and Morty   
    It's a meme XD lol why are you taking this seriously

    http://knowyourmeme.com/memes/to-be-fair-you-have-to-have-a-very-high-iq-to-understand-rick-and-morty
  2. Like
    Darkmind84 reacted to spaceDJ in To Be Fair, You Have To Have a very high IQ to understand Rick and Morty   
    To be fair, you have to have a very high IQ to understand Rick and Morty. The humour is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer’s head. There’s also Rick’s nihilistic outlook, which is deftly woven into his characterisation- his personal philosophy draws heavily from Narodnaya Volya literature, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these jokes, to realise that they’re not just funny- they say something deep about LIFE. As a consequence people who dislike Rick & Morty truly ARE idiots- of course they wouldn’t appreciate, for instance, the humour in Rick’s existential catchphrase “Wubba Lubba Dub Dub,” which itself is a cryptic reference to Turgenev’s Russian epic Fathers and Sons. I’m smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Dan Harmon’s genius wit unfolds itself on their television screens. What fools.. how I pity them. ?

    And yes, by the way, i DO have a Rick & Morty tattoo. And no, you cannot see it. It’s for the ladies’ eyes only- and even then they have to demonstrate that they’re within 5 IQ points of my own (preferably lower) beforehand. Nothin personnel kid ?
  3. Like
    Darkmind84 reacted to Hotwingz in To Be Fair, You Have To Have a very high IQ to understand Rick and Morty   
    Talks about intelligence, then posts in wrong section. 
     
    Is this what they call irony? 
  4. Like
    Darkmind84 reacted to Ravenskysong in My biggest worry about this game   
    I feel like every sandbox I have played has found, or tried to find a different balance. I think dual universe's territory system, organizations and safe zone balanced against pvp is going to work out really well for me, 
     
    When I first started playing in sandboxes I would have my fort and all my saved up materials and I would focus on building something neat. I was destroyed, over and over in multiple games. I tried being nice, I tried putting all my valuables in someplace they could just take and leave like a ransom. It didn't matter. The game existed for people to have fun, and for some people that fun was destruction. Not just being mean, but destroying months of hard work that I had to redo. 
     
    It took me a long time to realize that my concept of fun does not mean another's concept of fun is wrong. I learned to hide secret stashes of everything I would need to start over, or find powerful friends in game to shelter under. If I wanted to build something awesome and be praised for it I needed people not just that were willing to protect what I made, but that were grateful I had built it. In prime conditions I was able to have my fun making my build, the other members worked with were able to enjoy having something to protect, and the other players had something they enjoyed trying to destroy. 
     
    My days spent building something were not intrinsically more valuable than the days someone spent figuring out how to destroy it. 
     
    I still would prefer to build in safezones when possible, and I will prefer not being bothered, but I've learned to be as least bitter as possible about destructive play styles xD 
    Still get a bit bitter though xD 
    Some players are not going to recover from having something they treasured destroyed and are either going to quit. The real winners of the game will  adapt, get smarter, join an organization, stay in the safezone or some combination.
  5. Like
    Darkmind84 reacted to NQ-Nyzaltar in Dual Universe Pre Alpha Tutorial: Tool & UI Basics | October 2017   
    Hi everyone, 
     
    As some of you were wondering a bit a bout this unannounced video, here are a few clarifications:
    - This is the first tutorial video regarding Pre-Alpha gameplay.
    - What is in it is subject to change quite significantly in the near future (with community feedback and also several changes already planned). Also, as the Pre-Alpha test sessions are still quite limited for the time being, we prefer to see Pre-Alpha tester focusing on testing what's in game instead of recording videos to make tutorials that would become quickly obsolete (you will have all the time to do your own tutorials in Alpha, when UI will be not far from being in its definitive version).
    - Releasing publicly this video wasn't a mistake. It was done on purpose: we are aware that a lot of backers didn't have (yet) the opportunity to have access to the game, so it seemed to us it was necessary to give them some preview of the game mechanics currently in-game. Moreover, we hope this will help, in addition to the in-game tutorials - a lot of Pre-Alpha testers to master more quickly all the tools available.
    - While we considered not opening comments at first, we came to the conclusion that it would be better to allow them for a  public video. Comments are now opened on this video.
    - This video is not under NDA so the content can be used by other Youtubers.
    - This video doesn't replace the DevDiary of this month.
    - There will be other (shorter) Pre-Alpha tutorial videos soon (between today and tomorrow) to help Pre-Alpha testers grasping other game mechanics currently in play.
     
    Best regards,
    Nyzaltar
  6. Like
    Darkmind84 reacted to Gandur in When will the alpha be downloadable?   
    http://massivelyop.com/2017/01/28/dual-universe-turns-on-test-server-and-shows-off-its-progress/
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