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Cocucka

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  1. Like
    Cocucka reacted to DemonAn9el in Thinking of quitting Dual Universe? Stop by here first   
    If you're a new player or someone who has been here since the early release of Kickstarter we have all had a lot of setbacks so far. Too many to honestly post in a single thread here. Let it be clear, I absolutely love the "concept" of this game. But honestly with their latest changes since release and lack of communication throughout the entire process of this game I am seriously giving thought to just dropping it. 
     
    The main reason to my thought of quitting is simply this. 
    NQ wants us as players to create the content of this game however every time we try and create things they get taken away or the time gates get extended because NQ simply doesn't think we should have X items or X number of quanta yet in a game where THEY placed the mechanics to acquire them in such time. These types of changes should have been worked out in beta that WE PAID FOR. Doing changes like this in a released version of the game is unacceptable and I will not continue to pay into this. 
     
    Secondly, NQ simply cannot and for some reason refuses to establish proper communication within the community with no proper layout for future updates or planed releases. They haven't even given us things they would like to implement to retain some of their player base with sheer interest and at this point they have removed more than they have put in. Not sure how they think this will work but my goodness they really need to pay attention to what's going on around them and the status of their own community, and to be clear it seems their communication has gotten worse and not better.

    Also, as a side note, I have seen several instances where players who have been banned due to part of their ban wave of people who were "exploiting" and buying things from other players. The players that had no idea they were being sent money from the exploiter were getting banned as well. Without the opportunity to contest the ban and additionally no longer have access to their account to REMOVE their subscription and the ban process NQ has does not automatically remove the subscription so if you're not paying attention they will go ahead and charge you money for an account you can't even access.......I would consider this to be theft.
     
    As for the T1 bots. Well, heh this is a fun topic. 
    Bots should always be in the game to purchase excess ore period. These could easily be regulated by limiting the amount of sell orders they are willing to give players at a time. This is done all the time with dispensers so don't see why a similar implementation could be setup for bots.  Missions just don't do enough unless you are part of the wealthy who can afford multiple accounts. To establish a proper economy the bots shouldn't have a static pricing but a dynamic pricing that increases and decreases depending on what the economy is actually doing.   
     
    The actual point of this thread is to bring light to potential players who are thinking about quitting the game and to post their frustrations as to why they might end up quitting. NQs job at this point needs to be more focused on player retention and getting new players into the game to secure funding for the future as well as introducing fixes and new content for players to actually have something fun to do vs spending their entire time just trying to pay for their tiles so they can make things.
     
  2. Like
    Cocucka reacted to NQ-Nyota in Magic Bus Tour Discussion & Screenshot thread!   
    With so many loving the bus tours, we are considering putting in a Route C before the server goes dark before launch. Hopefully you'll be able to make that time, when announced.
  3. Like
    Cocucka reacted to Sawafa in Achievements reward should be increased at least an order of 10 or even more.   
    Curently the game provides 5 achievements levels. Skill points reward for getting achievement of corresponding level are:
     
    level 1: 120 skill points
    level 2: 360 skill points
    level 3: 1080 skill points
    level 4: 3240 skill points
    level 5: 9720 skill points
     
    9720 skill points is equivalent to 108 minutes (with 90 skill points/minute rate). It's less than 2 hours. In the same time the amount of time for gaining level 5 achivement is huge. So, this 2 hours reward means actually nothing. I think this reward should be AT LEAST 10x bigger per each level. May be even more than 10x. I would like to see numbers something like 1 mil (it's ~100x times bigger than what it is now) of skilll points for level 5 achievement.
  4. Like
    Cocucka reacted to Maxim Kammerer in Achievements reward should be increased at least an order of 10 or even more.   
    Increasing the skill points for achievements could encourage players to play the game and not to by alt accounts to get passive skill points instead. That would mean more server load and less income. That's not what NQ is interested in.
  5. Like
    Cocucka reacted to TobiwanKenobi in Achievement rewards are negligible. Increase the talent point reward greatly to make them fun.   
    NQ, the talent point rewards for achievements are so tiny that they might as well not exist. Yet these achievements could be a fun and rewarding activity to pursue if they gave meaningful rewards. An easy way to increase player engagement and give them 'something to do' would be to increase these rewards by A LOT. It would also motivate people to learn other parts of the game that they haven't yet experienced.

    Examples: 
    First Blood - Destroy 1 ship of size XS: 120pts --> 5000pts (about one hour worth of training)
    Master Gunner - Shoot all types, variants, and sizes of ammo: 3240pts --> 50,000pts (about ten hours worth of training)
    Factory Master - Have at least 50 industry units running simultaneously: 1080pts --> 25,000pts
    Speed Freak - Reach max speed for the first time: 120pts --> 5000pts
    Billionaire - Reach 1B in your wallet: 9720pts --> 129,600pts (a full day of training)
    Expert Miner - Extract ore from 20 different planets or moons: 9270pts --> 129,600pts
    etc. etc.
     
    Give us rewards that we can be excited about and achievements will be fun! It will give players lots of things to do at launch and encourage them to experience all the game has to offer.
     
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