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Novean-69407

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  1. Like
    Novean-69407 reacted to Wolfram in PLANNED HONEYCOMB CHANGES - Discussion thread   
    Honestly, I didn't really like the honeycomb changes, it took quite a bit of realism out of the building aspect, and I really liked the realism aspect of this game. I understand things need balancing and well, even though some things like the max speed cap and floor aren't very realistic, I understand they are balance etc, now HC mass should not me messed with. If you guys want to balance it, why not do it by only changing resistances and HP? We don't need any more dumbed-down systems on his game.
     
     
    I have to agree with @Deathknight here, I'm honestly tired of those "discussion" threads where you ask us about feedback but it goes nowhere, feels like we're just here talking with the walls or a door. I understand you all want to be more "open" and in-touch with the community, but if you're not going to do anything with feedback just don't ask for it, it's gonna save everyone's time.
  2. Like
    Novean-69407 reacted to DJSlicer in PLANNED HONEYCOMB CHANGES - Discussion thread   
    I am also very disappointed that this has gone through without explanation. I feel ignored. Why ask for feedback if you aren't going to address or utilize it. We deserve an explanation on why aluminum and carbon's weight was not swapped. Why do we no longer have a metal to build with as a primary build material?  At least answer your feedback. Silence and no changes is not an answer. You left us on Read. Ghosted.
  3. Like
    Novean-69407 reacted to TobiwanKenobi in Achievement rewards are negligible. Increase the talent point reward greatly to make them fun.   
    NQ, the talent point rewards for achievements are so tiny that they might as well not exist. Yet these achievements could be a fun and rewarding activity to pursue if they gave meaningful rewards. An easy way to increase player engagement and give them 'something to do' would be to increase these rewards by A LOT. It would also motivate people to learn other parts of the game that they haven't yet experienced.

    Examples: 
    First Blood - Destroy 1 ship of size XS: 120pts --> 5000pts (about one hour worth of training)
    Master Gunner - Shoot all types, variants, and sizes of ammo: 3240pts --> 50,000pts (about ten hours worth of training)
    Factory Master - Have at least 50 industry units running simultaneously: 1080pts --> 25,000pts
    Speed Freak - Reach max speed for the first time: 120pts --> 5000pts
    Billionaire - Reach 1B in your wallet: 9720pts --> 129,600pts (a full day of training)
    Expert Miner - Extract ore from 20 different planets or moons: 9270pts --> 129,600pts
    etc. etc.
     
    Give us rewards that we can be excited about and achievements will be fun! It will give players lots of things to do at launch and encourage them to experience all the game has to offer.
     
  4. Like
    Novean-69407 reacted to Shredder in Any fun speculation on the potential content of the August 16th, 2022 livestream?   
    If there’s no sub, then there’s no guarantee of further content, without further content the game dies.
  5. Like
    Novean-69407 reacted to Watanka in RESET NEWS ANNOUNCEMENT - Discussion thread   
    I can't help but laugh at peoples saying "Now this is the release, there wont be another wipe !" or "You really thought there will be no wipe after a beta ?"
     

    Beta release :
    NQ - "No more full wipe now, we PROMISE !"
    Players - "Yeay ! Let's play for real now, invest our time in it !"
     

    Re-release :
    NQ - "Here is the final full wipe !"
    Players who played years - "F"
    Players who have not played - "Yeay ! Get rid of all those beta cheaters ! Now I will play !"
     

    Also NQ in this annoucement :
    "We hope to have only one release"
     

    It's HILARIOUS.
    Good bye everyone. 
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