VandelayIndustries
Member-
Posts
357 -
Joined
-
Last visited
Everything posted by VandelayIndustries
-
I never said anything otherwise. But you just argue to argue. Said it was about immersion from the beginning. And you think that a few tweaks to a sky box insta crashes people, which proved to you didnt. Also proved how NQ deals with any ships crashing and are told to use ingame tools like radar. And people crash more now than back in A1 into space elevators, so thus proving nebula isnt some crazy gameplay mechanic. Once again you lack reading comprehension.
-
pot meet kettle, thats what u started. And no one said anything was more important that anything else. God you dont read very well do you? But proof is there, majority of people dont like the nebula and want it removed, and some sort of change. You are in the minority. And you are crazy if you think skybox tweaks are high level development.
-
graphics Why I think the nebula should be removed
VandelayIndustries replied to Squidrew_'s topic in General Discussions
I could definitely get on board with that. and lets be honest, a few skybox tweaks are not high level development. Ive played around with Unreal Engine 4 and made my own skybox in 30min before and thats someone who has less than 10 hours total in UE4. -
Thats NQ's m.o. And i suspect thats how the nebula change came about. As people crashed into the moon non stop, but they were new. People crashed equally on the light and dark side. Alpha 1 discord full of people who were like "im in space how do i stop my ship?" They had no brakes and didnt know to reverse burn, lol. Lessons we all learned. But a few claimed their crashes were due to not seeing when they were just bad/new pilots like we all were in alpha, with little or no talent points. And it is a problem with NQ always trying to dial up ANY effects to 12. they dont understand less is more. Like they could have a dark skybox, but maybe see some galaxies in the distance, or see ONE nebula in one area of space, but NQ just blankets the whole area and was like "done". Big problem with them.
-
Well no one is claiming to want "real" thats absurd, its a video game. but STYLE matters, and the constant green hue and the nebula looks terrible to most people, along with the rocks. Something could be done to make it better. Immersion doesnt mean real, its about feeling and style when you playing. The old skybox had a 100x better feel for a space game. And any lighting issues needed to be done with the elements, not plastering some over done nebula skybox.
-
look at all the threads and discussions about the space elevators. Its not opinion. People crash into those things a lot. NQ came out and said "use a radar" when people wanted to nerf how high up you could build on your tile. Speed and render range, and the short range of atmo radar are the major causes of crashes. Not being able to see (if its rendered) is not one of them.
-
Its already been proven. Why you clutching at this makes no sense. You act like with the old skybox you were flying with your monitor turned off. Look at JCs old alpha video when they flew into space. you could see perfectly. You got some real problems if think an alteration of the skybox would suddenly make every "noob" in the game instantly crash and uninstall.