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HenryRailings

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    HenryRailings reacted to VandelayIndustries in Gathering your questions for the Q&A on Wednesday, December 1st   
    No, my counter is that with the old sky box you could still see.  we arent asking for "pitch black".  NQ's stance on collisions was "use a radar  that is the counter"
  2. Like
    HenryRailings reacted to VandelayIndustries in Gathering your questions for the Q&A on Wednesday, December 1st   
    I have no problem if there is a toggle option.  Same way there should be a toggle option for those ABOMINATION of glow rocks on every surface of the game.  the bare minimum would be a toggle option and be ok but NQ doesnt care about their game.  Making it look good while also "being good" attracts new customers.  Not saying the looks and asthetics are the only thing, but when i backed in alpha 1 i watched all the youtube videos i could and the game looked like a space game, and looked AMAZING to me leaving a planet and flying in space.  That can matter to attract new people.  Now you need legit gameplay to keep them.  But immersion always helps, and i felt more "immersed" during alpha then I do now. 
  3. Like
    HenryRailings reacted to VandelayIndustries in Gathering your questions for the Q&A on Wednesday, December 1st   
    Then make alioth 0.1 gravity. So they crash less.  You keep saying removing the nebula will make people crash.  It doesn't.  Sounds like you only played during alpha 3 when it went to $60 to get in.  I flew every test session during A1 and A2 never wrecked.  People wreck from rendering issues, or inexperience, or lack of talents flying heavy cargo.  Not because they cant "see something".  Those are facts.
     
    If you like the nebula because u think it looks good thats opinion and fine whatever.  But trying to make shit up to prove your view of aesthetics makes you come off really bad. 
  4. Like
    HenryRailings reacted to Xennial in I think it's time for NQ to downsize.   
    I think it's time for NQ and us all to accept that the DU sandbox is just to big. All these planets and moons, most of which serving zero purpose outside of containing an ore type. With that tiny player population thats left we are just never going to see anything but vast stretches of nothingness with a spattering of constructs in 95% of the game world.
     
    Proposal : Keep the core 3 planets and moons and drop the rest of the planets for now. Ring the 3 planet area with a persistently spawning asteroid belt outside safe space. T3+ ores found out there.
     
    Someday in the distant future if DU is ever a success and you need more room add the outter planets.
     
    Obviously this would make the most sense with a wipe, but if it could be done without then all the better to not lose more of the few players that remain.
     
    Then NQ can focus on giving players more tools for setting up their own cities / markets etc. Maybe just maybe, people would have a reason to build things and feel like they are not totally alone in the universe by moving 2 tiles outside of their org/home tiles.
     
    Territory wars and all that jazz was a nice dream, but even if it was implemented tomorrow, no one would bother living outside the safe zone. You would have a few mining platforms spattered around with whatever defenses as no one would risk any big investments. Lets be fair the combat technology in DU is abysmal and will never be anything buy abysmal because of the way they handle the simulation with this engine. Leave the ship-ship pew-pew in the asteroid belt and call it a day.
     
    I strongly suspect in a matter a few weeks we will see most planets barren of territory claims now that they actually have to be upkept.
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