Aight, I'm gonna start off by saing that Pann and I are TIGHT! We're besties. She comes into my stream and we talk about boys and hairstyles, and sometimes she even replies in one word answers. I gotta friendzone her though because I'm married.
Anyway:
We were discussing the video on-stream and my band of brainy chums and I came up with three conclusions that could be used to improve videos like this. They are as follows:
1) Show, don't tell. I know certain things weren't ready for the video, but showing interfaces for mining units, etc... would help with putting across information to the players.
2) Language used. Saying something is 'expensive' makes people think of money (something I've seen in previous replies). If developers mean expensive in development terms (uses a lot of server-based resources to calculate and feed back to a player) then this could be clarified. The vid is pretty much developers talking development language. This hurts my primitive streamer-brain.
3) Players are all about ME ME ME! While it is indeed important to tell us WHY changes are being implemented, it is equally important to emphasise and summarise (again, with bullet points) how this will effect HOW people play the game (or as I call it, changes the value of the product and how much time a player is willing to devote to it because of now having to do XYZ). Basically, an explain-like-I'm-five-with-pretty-pictures approach would really help and potentially cut down on speculation.
And remember:
NQPann: Forums.
Peace.
Aight, I'm gonna start off by saing that Pann and I are TIGHT! We're besties. She comes into my stream and we talk about boys and hairstyles, and sometimes she even replies in one word answers. I gotta friendzone her though because I'm married.
Anyway:
We were discussing the video on-stream and my band of brainy chums and I came up with three conclusions that could be used to improve videos like this. They are as follows:
1) Show, don't tell. I know certain things weren't ready for the video, but showing interfaces for mining units, etc... would help with putting across information to the players.
2) Language used. Saying something is 'expensive' makes people think of money (something I've seen in previous replies). If developers mean expensive in development terms (uses a lot of server-based resources to calculate and feed back to a player) then this could be clarified. The vid is pretty much developers talking development language. This hurts my primitive streamer-brain.
3) Players are all about ME ME ME! While it is indeed important to tell us WHY changes are being implemented, it is equally important to emphasise and summarise (again, with bullet points) how this will effect HOW people play the game (or as I call it, changes the value of the product and how much time a player is willing to devote to it because of now having to do XYZ). Basically, an explain-like-I'm-five-with-pretty-pictures approach would really help and potentially cut down on speculation.
And remember:
NQPann: Forums.
Peace.