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LoveToDie

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Posts posted by LoveToDie

  1. 9 hours ago, Leppard said:

     

    This fairness argument is so delusional and absurd. Let's say the server starts on 08/01/22, then every player joining this game one, two or 6 month later is entitled to call this an unfair game. 
    I would have absolutely nothing against a wipe if NQ hadn't made people pay money for the beta. For me and many others, the start of the beta was the release of the game.

    I've been paying $20 every 3 months for this beta game for almost a year. Of course, because of that, I only have 1 account with over 42M skill points. So not all of us here have free beta accounts and since we do not, our opinions shouldn't be discarded and prolly have more weight that FREE accounts. I say this because we've already proven we take money out of our pockets and have been supporting the game. I would easily agree to start over on only 1 brand new server. I would rather play with a new crop of players with a fresh economy than perpetuate whatever this travesty of coding has become.

     

    There are really 2 types of MMO gamers anymore. Those who enjoy the experience with others or those who want to easy mode and NEED to have a head start on as many others as possible. The latter rarely stick around for the long haul.

     

    "IF" NQ can afford to run 2 servers than they should do so. They offered so there must be some thought into the process of making it available?

     

  2. I've always said the way to go is have 2 servers. You want to keep all your money and skill points? Stay on the legacy server. Keep talking to the same people and have a stagnated economy.

     

    Open up a brand new server for new players and make all these changes there. A place new players are all equal. You can roll a new account on there when you get bored on the legacy server. Its not fair to have 50M+ skill points and a $2B+ asset advantage over a new player.

     

    They might as well go play Eve at that point...

     

    JMHO

  3. I like the idea of making a XS-S core ship and have it stealthy. Space is big. If I'm drifting w/o engines on I should be super hard to find. Also, We should take our player Icons off the screen unless you're friended with someone. That way if a PVP'er plants an alt on a asteroid, They cannot see if anyone is there unless they go looking for them?

     

    JMHO

     

    Also, YES. Time to unveil power systems. This would fix so much of the unbalance, imo.

  4. Just now, Zarcata said:

    NQ-Deckardheute um 17:32 Uhr

    Hello Noveans @here, We are currently investigating an issue with the server, we will inform you when we have more information. Thank you for your patience and support! :POPS:

    Thanks!

  5. Until they make asteroids just exist in a large field, spread out over a 25su's I don't know how you can PvP asteroid mine solo. This isn't like SC or Eve where you can get lost in a large field. Here everyone knows there's 1 asteroid. Everyone knows where it is. and People can use multiple alts to hunt you there. If you're solo, you can never make the risks less.

     

    Sorry.

  6. Is the game down? I went to use a VR pod and the game hard crashed and now when I try to get in its saying "Network Fatal Error, 0 tries remaining, Lost Http connection. Disconnecting player"

     

    I tried restarting the game, no effect.

  7. 28 minutes ago, Warlander said:

     

    Honestly I think they need to consider phasing in taxes slowly to allow NQ to find the sweet spot.

     

    I think NQ needs to apply the taxes to the planets/moons and then by what is available in each tile since those who have the best tiles should pay a premium for them and it would be easy to tie a tax value to 25 ores available across the board rather than a broad tax that does not serve any purpose it was designed to create.

     

    I think they need to make a persistent active mining 2D version of the old mining system players can use the Auto Miners as active mining units and making asteroids non voxelized static mesh asteroids that use the harvest system and applying mining talents to static mesh rocks instead since that was supposed to be the reason for the miners in the first place for performance.

    At this point we don't know if taxes actually work on the PTU. We haven't had it up for a straight week to see if there's a bug that you can get out of paying taxes on your tile... Like I said, I don't think NQ realizes how far the players will go to get out of paying any kind of taxes. Period.

  8. Hello All:

     

    I don't really know where to post this but I hear NQ want's feedback on Demeter so here goes...

     

    I think we need 2 more weeks on PTS. We need a snapshot of today’s LIVE server and here's why:

     

    1. People have factories set up with the huge amounts of ore we've mined. So, if you want to know how AMU’s (auto-mining units) are going to perform with server loads we need to test it with the factories ready to produce AMU's and compare the server ore rates with the current supply we've stashed. If you open up the live server with the current mining rates, we have no idea if the amounts are sustainable.

    2. By wiping all scans (YAY!) there's a different approach we need to take for laying the AMU's. Industrialist will now have to scan fresh to find the best planets to scan for the T2-T3's we need to produce ATU's for the community.

    3. After figuring out which products we can SUSTAIN making on a server that no longer has mega nodes, we can then figure out how much asteroid mining we'll have to do. That way we'll know how many more asteroids we'll need spawned to sustain the community.

    4. By buying the new schematics for the AMU's and producing them over the 2-week period we'll understand more on how much we need to tweak the current AMU amounts.

     

    Other issues I would like to bring up:

     

    1. Since there has been such a long heads up to Demeter releasing, we got ready by pre-mining ALOT of ore. So, this idea that people will have enough money by using AMU's the first month of Demeter going live is probably not accurate. The market will be flooded with ore that players will put up for a lot of quanta only to NOT have it sell because it’s not needed the first few weeks. This will cause people to start cut throating the market only to finally sell to the bot's (if you don't discontinue them) That will mean the only way people will get reliable money to pay for their TCU's is to run a lot of missions. With this in mind, why would non-industrial players want to have tiles with AMU's if they make plenty of money running missions? Therefore, after 4-6 weeks there will be a huge lack of ore on the market again just like what you released missions. Except when you released missions there were still Mega nodes so Industrialist could mine the ore they needed by hand.

     

    2. You should consider having mining on Moons. I understand why you're getting rid of mining on planets. I understand the huge server draw from underground mining on planets. But moons are small and I think you will gain enough server resources by eliminating planet only mining. Also, maybe NOT load the tunnels on the moon until you step off your ship. This way they don’t load while you're flying over moon tiles. I think if you allow mining on moons only, you could save people from leaving the game that actually enjoy mining.

     

    3. Find a way to tax space stations. The buildup of people avoiding territory tax buy throwing their bases up into space around Alioth and Sanctuary is ugly and unsafe. I would put a tax on all Space cores. If you don't pay it then your station is removed from the game. Sometimes I think Dev's don't give credit to how far a player base will go to avoid paying taxes. At least make non-station building zones that correspond with the warp lanes coming in from other planets?

     

    Finally, I keep asking myself what is the purpose of Demeter? Is it to get the game ready for release? Is it to save money by cutting back on server resources? Is it to get the game more marketable to other investors? It seems that it is all of these and I don't think you can do all 3 at once. If you release the game with this amount of guess work it's my opinion it's going to backfire on you. Because releasing this game with the proposed changes and "figuring it out on the fly" is going to wear thin on the current player base. If you lose more players without attracting new ones that's going to discourage new backers with the player base dropping. It's also going to make you rewrite the game so it's more prepared for release. The only thing you'll accomplish is saving server resources which you'll do anyway with the player base taking another hit.

     

    In all honesty, we need another 2 weeks of PTU AND approaching a company like Steam to make the game available to raise the player base. I’m looking forward to the “New Player Experience” you’re creating to keep our new players interested! Hopefully they will have a ship to go asteroid mining and or Mission capable given to them. Also, access to public D-Sat and a way to scan their tiles to feel like they’re playing a full version of the game that the rest of us already enjoy playing…

     

    JMHO

    LTD

  9. Sorry, I'm sure I'm an idiot but I've looked everywhere to try to download the PTS client. Every client I download in from my account page is the same client installer that I download from the LIVE game. Everyone says its a different client but I've now downloaded the same client 11 times that says its the PTS client download button.

     

    Thanks for any help!

  10. I've been playing DU for 4 months now and I need to cancel my Sub. I no longer have the email from 4 months ago. Will you please end my reoccurring sub?

     

    Otherwise I'll be forced to charge back and block this company when my sub renews again in November.

     

    Thanks!

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