BartholomewBainbridge
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Posts posted by BartholomewBainbridge
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Will ore types stay the same as they are on planets today, or will you completely change what ore types are on planets with the Demeter patch?
For example: Madis has Bauxite, Coal, Hematite, Garnierite, Quartz and Natron - will this stay the same or is this getting changed on every planet?
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9 hours ago, Kanamechan said:
Guys,
1m per week is nothing !!!!
you earn 150 k/ day => 1.05 m/ week
with a price of 65 l/q of T1, you just need 15.5 kl pour earn 1m.
1 MU = 230 L/h (max), but we can estimate 70 % of efficience (calibration decrease) on average which give you 161 L/h.
1 MU = 3 864 L/day => 27 000 L/h / weeks !
1 MU give you enought ore to sell to the market to pay your tax for almost 2 tile. But you will not have 1 MU on your tile, maybe 4 or 5 MU.
You don't want use MU ?OK use mission
Alioth => thades = 950 000 q
thades => madis = 670 000 q
madis => alioth = 900 000 q
time to travel with landing : 3h
Total = 2.5 m /3h
2 run / weeks = 5 m = 5 tiles
And i dont talk about mission in pvp zone, like create of sand and territory parts. this 9.5 and 8.9 m per run.
Many organisation do the travel for you for 50 % of the rewards. That's enought for 10 min VR to pay 2 months per tile per run.
you don't want mission ?
HQ = no tax = no industry/MU but no loss of property
Sanctuary = free tax = free MU = free ore = free quanta.
another easy solution :
You don't want use MU but some people want use MU and they will don't have enought calibration charge
they will pay to you to use VR and calibrate their MU. you have 5 charges without talent.
Imagine that you sell your 5 calibrations charges for 2m/weeks.
Free quanta for 10 min / VR each 48/72/96 H.
if you are a designer, builder, or made lua you can sell your work to earn quanta.
There are so many others solutions.... just search the solution for you for your play style
Why would you assume the price will remain 65 L/q on T1?
Does not make sense to do calibration through VR as none of your talents would apply.
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@NQ
Question about territory scanner height for Demeter. Will this make a difference now at all with the Demeter update? For example, today the Territory scanner only goes down a certain distance, if you are AGG scanning you may miss some ore that is below your scan range. How will scan range work for Demeter patch?
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3 minutes ago, Aranol said:
Territory income are planed to be set so that an exploited territory generate mote than 1million per week
so for now you can just sell ore generate by you territory to paid taxe and get a few bonusHow much more then the 1 million tax per week? How about a specific example with some exact numbers NQ? How much ore is going to be left after taxes to keep my factories running? If you want the full adjacency bonus you are looking at 6 million a week, 24 million a a month. NQ please share how you came up with this tax rate?
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I'd love to see how you came up with 1,000,000 a week in taxes. I honestly feel like this is way to high, it is to much for smaller and more casual players. This makes me much less excited about Demeter. I get why you need a decay system, makes perfect sense, and I agree with it, but 1 million a week is just to steep.
RESET NEWS ANNOUNCEMENT - Discussion thread
in General Discussions
Posted
How many subscriptions got canceled yesterday after this announcement? (Most of my company did).
Many companies put much time and effort to building wealth the right way, not using exploit for BP's and such. Throwing all of that time and effort away and asking to start new is to great a hill to climb for me. You should have addressed the exploits at the time and rolled the servers back. There was middle ground to be found here without letting individuals/companies keep all of their money/assets.
(SOL) Navy Drive Yards will be closed permanently. Good luck.