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Crandules

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    Crandules got a reaction from decom70 in Running client on Linux   
    not entirely accurate as microsoft themselves have put a lot of development into linux code for direct X compatibility as part of their WSL integration and there are a number of modules that allow direct translation for directx compatibility  with vulkan. 
     
    and yet Red Hat Enterprise Linux desktop has been commercially viable for over a decade and I am able to play most of my games in my steam library on it with no issue at all, additionally Valve obviously don't agree with this sentiment given the investment they have put into the development they have put into linux compatibility. 
     
     
    I intended to upgrade my GPU when they become a thing again so I will possibly look at the virtual machine pass through option until a proper client is available. the subscription model seems fairly pricey and will quickly add up to an upgrade to my system.
  2. Like
    Crandules got a reaction from Haunty in Possible Market solution   
    I have been playing for a couple of weeks now and i have noticed that everything seems to gravitate to market 6 causing a lot of grids being placed there. however the remaining markets appear to be sparse and lack market options.
     
    if the district market clusters where accessible for example district 6 was accessible for purchases from other districts, as for the lore of the game it would not be inconsistent technologically as teleportation between the districts for players is already in game and an advanced society would use that technology for short range freight transport. 
     
    From a game perspective it would allow for decentralisation from district 6 to other districts allowing for a better experience for the player as it would be possible to access the market from a less populated district. even if this was isolated to a range for example districts accessible up to 25km away.
     
    as it is the market 6 seems to drop fps to like 5 fps due to all the clutter.
  3. Like
    Crandules got a reaction from GraXXoR in Running client on Linux   
    Any subscription model for a hardware service is lost money that is better put towards hardware. doesn't take much thinking to realize that mate
     
     
     
     
     
    ok if thats the case then they must be a sinking ship and it probably best not support them by subscribing to the game.
     
    yeah and in the server space Red hat serves the vast majority so lets stop taking out our bum and rubbishing Linux. going by your posts and i am fairly sure it is your posts in the other threads too that dive this down into a linux verse windows argument. this is irrelevant.
     
    the reality is they should be. Linux users are going to extra expense to play their game and bugs are bugs. they should be fixed if you are going to charge for the service. especially if you blatantly saying that it is not worth investing time in it and in the other breath saying linux users should fork out an additional $50 per month in order to play the game. with that attitude towards potential customers and actual customers i will cancel my subscription to dual universe as it is clear they are to lazy to support and dont want linux users in their player base in any form. that sentiment is clear. 
     
     
     
     
    getting tired of non linux users putting this argument forward that the distributions are all different and a client has to be coded for each. the distributions are not that different to make development that hard. the majority of packages are cross distribution  and the ones that are not you can provide the binaries and can be compiled for each distro as needed.
    the kernal for each is exactly the same. this argument only works in the hope that people either dont know any better or wont actually research to find what you say is wrong.
    by splitting up ubuntu from other distributions is plain and simple to make the numbers seem even smaller than they really are. 
    the same could be said for DU really. there are 115,217,872 warcraft users and about 434,761 DU players so that means DU is only 0.38% the size of warcraft 
    and Eve online only 8523914 players and compared to that DU is only 5.1%
    so i guess if we are going to use this line of thinking then DU wont ever amount to anything and we should all stop supporting it. same logic
     
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