I've been reading a lot of the idea box and gameplay mechanic posts and while nothing is official I am a little worried that DU will turn into something thats not enjoyable. When I first saw this game at PAXWest and talked with JC at the booth (thanks for shirt btw!) the game seemed like an amazing concept to me. Simple, beautiful, and in space. I have and 100% will continue to back the project through launch but some of things I'm seeing posts seem to... over complicate, for lack of a better term, the game. For example, without calling anybody out, I see people talking about calculating the theoretical mass of your ship in order to find out how much thrust you need to leave an atmosphere at with X gravitational force, or really anything that requires me to take a lot math into consideration when I make decisions. I am by no means saying that posts that explain the math and science behind the gameplay are unnecessary its great to read the how and whys. I really just dont want this game to turn into something that requires an intro course into engineering or scripting to play (Because I am the Jon Snow of both). Maybe I'm the only one that feels this way? ¯\_(ツ)_/¯