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Dinosaur

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Everything posted by Dinosaur

  1. My background. I played Eve Online as a manufacturer/researcher/miner. DU is basically copying Eve Online in the same steps they used to create their system it appears. The reason I left Eve Online is because I had 18 characters (equal to 6 paid accounts) just to build ships that took me and another persons with a set of highly skilled toons to build huge ships. It took 10 months to build and assemble the ships. Blueprint originals, Blueprint copies, Blueprint research and efficiency queues, moon goo mining, mining with lasers, protections to mine, paying people for moons to mine, paying people to live in the sector, paying taxes on everything. Yes I made a profit and I spent $90/month on the accounts and my partner spent another $90/month. Now DU, you can probably see why I left. And my friends left after many years as things kept getting more complex and time consuming. It took way to much time and resources to build anything. It didn't happen in a day, it progressed that way after many years. My recommendation, destroy the schematics, create the machines that will produce the items as you did before with the following changes, A basic level refiner can create basic level ore without schematics (its built into the machine), do this with all the machines. Just tier the 5 levels until the exotics are insanely expensive to limit the use. It still takes a ton of time to create 1 exotic part so the market will not be flooded with T5 and T4 equipment assuming a player base is continually building. Remember KISS. Yes, every programmer, life cycle specialist and computer guru should know this. It also keep the backend mechanics of the game to be cheaper and much easier to change. Also, you can add new parts easily at will. Object Oriented Programming - just add it to the machine. You can also add a T6 BP, that requires all T5 schematics to build super rare and valuable treasures that may be found throughout the world. I will not play a more complex and time consuming game. Time is to valuable to waste. Complexity is geared towards such a small niche of gamer that I would be afraid the game would not expand its player base all that well. Just my 2 cents. Thanks
  2. At this point I am so confused I am thinking of leaving DU. I know our 2 man corp has a lot of constructs - about 350. Its hard for me to understand the math.
  3. Many of us create new buildings and put them partially underground. When we hollow out the dirt to put the static core in and that's a lot of info being sent back to the server costing DU money. The solution: When a static core in place, everything inside the 'cube' is dissolved away. So very few vertices sent to the server as opposed to an outstanding number of vertices.
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