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AshKior

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  1. Like
    AshKior got a reaction from Hirnsausen in Mission Cargo   
    On the topic of Mission Cargo, It would be nice to have a "Dump Cargo" selection when right clicking. Also for a non-refundable deposit if you want a DSAT beacon placed with it. Ya know .... So ya can Han Solo that Shit at 1st sign of Pirates, then come back for it later.
  2. Like
    AshKior reacted to Hirnsausen in Mission Cargo   
    Inside organizations, players come together in one ship and take missions. The mission cargoes of various players are ending up in the same or various containers.

    It would be useful, if the mission cargo has the name of the player who accepted that mission. This allows to know, to which player that mission cargo belongs. Helps to organize the cargo and containers.
  3. Like
    AshKior reacted to LouHodo in THE FUTURE OF DU COMMUNITY FEEDBACK Q&A - Discussion Thread   
    The problem you run into with trying to cater to everyone is no one ends up being happy.  
     
    I exploration will always be dangerous because you are going into the unknown.  Anything can end your trip early not just PVP.   Let us take real life examples of explorers dealing with the risks of exploration.   Cpt Cook had to deal with pirates, rival nations, nature, supply shortages, accidents, and native populations on his trip through the Pacific.
     
    Exploration in safety isn't exploration, it is a field trip.
     
    As with everything it is a choice.  If you don't want to take the risk of PVP then don't go out into areas were it is possible.
  4. Like
    AshKior reacted to LouHodo in THE FUTURE OF DU COMMUNITY FEEDBACK Q&A - Discussion Thread   
    A wipe will do nothing at this point.  If there are no major redistribution of resources, drastic reduced safe zones and construction redesign from the ground up.  It will do nothing but reduce the playerbase of players already holding on by a thread.
     
    A wipe will do nothing at this point as the initial beta launch showed.  Experienced orgs will just throw together some quick built ships with a few territory markers and scanners and go to the planets rich in the resources they want.   And claim the valuable tiles and build from there.
     
    Unlike other games a wipe will not help.  An event that forces a redistribution of resources and reduces the safe zones around planets.   Along with giving the ability to clean up abandoned claimed tiles would go a long way to improve the state of the game.
     
    Force people to start paying taxes on all of their tiles.  Force upkeep costs.  Don't login to keep up on those fees and your stuff goes unclaimed.    You will always have your starter tile on Sanctuary.
  5. Like
    AshKior reacted to LouHodo in THE FUTURE OF DU COMMUNITY FEEDBACK Q&A - Discussion Thread   
    Not sure how I feel about this.
     
    If you can still buy them on the market normally I would be fine with this.  But making it strictly a hunt for it thing... No.  As the last event proved the largest orgs will quickly dominate the market.   And with safe zones being so large where would this PVE take place?  
  6. Like
    AshKior reacted to LouHodo in THE FUTURE OF DU COMMUNITY FEEDBACK Q&A - Discussion Thread   
    Glad to see some response with pretty honest answers a bit vague but I get it at this point... Dealing with CIG has jaded me on getting concise answers.  
     
    I would like to know how you plan on increasing the interaction between players.   With the resources being the biggest reason to fight and the horrible distribution of resources at launch, having pretty much everything you need inside the safe zone and no planetary risk for anyone.   There is no real reason to fight.  Lastly with warp drives being so common now it is nearly impossible to do any real piracy or interdiction of a planet or moon.   Because you can jump from safe zone to safe zone.  
     
    Lastly the weapons and PVP is pretty stagnated.  It is down to the shaped voxel brick with rails or missiles and the occasional beam.   There is very little variation now.
     
    Next what about the useless cockpit module?  I mean it has the worst number of widgets and is pretty fragile.  It has zero benefit over the hoverchair.  At least give it a built in radar.  
     
    On the radar topic... Why have two different radar types, atmo and space when you can't connect them to the same chair?   If I am willing to sacrifice the capacitor for the second radar let me use it.
     
     
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