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cs44697

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Posts posted by cs44697

  1. 51 minutes ago, blazemonger said:

    Can we stop wit the "WARP is unfair" already. Besides it implying you want acces to easy kills, while NQ works on proper counters and planet side combat, the safezones around planets stay in place and warp should have the endpoint in the safezone. Moving warp endpoints outside the safezones will not "fix PVP", it will just hand kills to those not willing to put in effort and/or find actual fights.

    that's why I want a 5-10 SU gap making it near impossible for  a large org to blockade an entire planet but still pickup several kills if they have enough numbers.

  2. Warp:

    -make it so you have to warp from 5-10 SU outside of the safe zone (excluding the 3 inner planets) and leave warp at a similar distance. this adds risk to warp unlike the current system where you can just reap rewards from.

    -make it so your warp bring you out to a random position. this adds variation to warping and still gives players a chance of not dying instantly after leaving warp.

    -add the ability to warp as a group. This will solve a problem if you have all of the same size core or don't want to bring a bigger ship to be able to warp multiple ships out.

    Core sizes:

    -revert the radar changes to how they behaved before .23. this is a controversial point but one I believe is necessary as it will add variation to what cores people use for PVP.

    -give a ship with 10 gunners on it a place in a fight along with a ship that has 1.

    Reasons to fight:

    -xs cores should be used for fun with your friends, s cores should be a cheap entry level, m's should be the main stream core size and L's should be what you pull out for a big fight that you need to win.

    The game needs central point to fight over that aren't near safe zones. This could be:

    -Asteroids (supplies the game with ore)

    -stations (could have resources on the station or maybe a double talent point buff for a week for the org that controls it)

    -more rewards other than a fun experience to take away from combat.

    Armour:

    -nerf voxels. voxel armour is insanely good for tanking damage and not too expensive.

    -remove build mode when in PVP (could easily be triggered along with the warp drive cooldown at the begging of firing). This causes players to keep regenerating their armour throughout a fight further more making it harder to kill an already hard to kill enemy.

    -give a reason to not pile on more and more and even more armour onto your PVP ships. add reason to have the fastest ship on the field and reason to be the tankiest or reason to be a hybrid variant.

    -fix element obstruction, I shouldn't be able to sink an element in voxels to limit the damage it takes.

    weapons:

    -close the gap between different weapon sizes a little. smalls may hit an L core 100% of the time but their damage is so negligible your basically tickling the other ship.

    -the new weapon types are a good step in the right direction but I want to feel as though I'm using a different weapon not a buffed/nerfed variant of one that already exists.

     

     Overall this is just a list of changes i would like to see and believe will be best for the game.

  3. 5 minutes ago, Jake Arver said:

     

    Despite what mr Tazer is claiming, there is no jurisdiction over Talemai at this time. Claims to that end are at best premature and without merit.

     

    We have established a presence on the planet and will be building out our protective operations over the next weeks. Mining organizations looking to join us for support and safety from any illegitimate claims of  jurisdiction or control will be welcome. Attempts to  enforce any claims or right which are not recognized will be met with the appropriate response. A taskforce is being dispatched to patrol the currently existing safezone around Talemai and a presence in space will be established to safeguard the right of passage for those groups aligning with us.

     

     

    LONG LIVE OUR EMPRESS 

    were here where are you? ohh wait no where to be seen on radar

  4. 34 minutes ago, Jake Arver said:

    We will support and protect mining operations on and around Talemai as needed and will stand ready to protect your operations from this illegitimate claim. Please contact us for more information. you may reach out to me through this forum. and we will shortly be providing an independent support platform.

    Do you have a permit to protect mining operations? if not I can get your ship registered for 3mil per ship a month.

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